Difference between revisions of "Talk:Tips"

259 bytes added ,  16:57, 12 April 2018
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We can still look towards decryption through snooping Assembly-CSharp.dll, but that's just to provide a smaller amount of convenience. With this new way, we don't have to bother compressing, transferring, unbundling, and sifting through Unity cached asset bundles, but instead, directly get to the goodies. In theory, this can also work with Utage, as they're already rendered too :upside_down:
We can still look towards decryption through snooping Assembly-CSharp.dll, but that's just to provide a smaller amount of convenience. With this new way, we don't have to bother compressing, transferring, unbundling, and sifting through Unity cached asset bundles, but instead, directly get to the goodies. In theory, this can also work with Utage, as they're already rendered too :upside_down:
Note: I necessarily won't write a guide, as my experience is very straightforward without any real modifications. However, this doesn't seem to work for others. Because of how little I did to get it working, I can't offer much advice on getting it working.
=LF> New Methods=
=LF> New Methods=
I guess here's where I'll write down my thoughts on asset extraction.
I guess here's where I'll write down my thoughts on asset extraction.