Difference between revisions of "Talk:Tips"

796 bytes added ,  17:23, 9 April 2018
no edit summary
(correction)
Line 1: Line 1:
=New Methods=
Unfortunately this will only work for textures, but it's the main use case we have anyways. The "new" future-proof method is using Nox with Ninja Ripper. Ninja Ripper hooks into Nox and reads its DirectX context, able to grab models, shaders, and textures, and spits them out as DirectX-compliant(?) assets. From there, you can use GIMP to read the DDS files, and flip them vertically.
We can still look towards decryption through snooping Assembly-CSharp.dll, but that's just to provide a smaller amount of convenience. With this new way, we don't have to bother compressing, transferring, unbundling, and sifting through Unity cached asset bundles, but instead, directly get to the goodies. In theory, this can also work with Utage, as they're already rendered too :upside_down:
=LF> New Methods=
=LF> New Methods=
I guess here's where I'll write down my thoughts on asset extraction.
I guess here's where I'll write down my thoughts on asset extraction.