Difference between revisions of "Talk:Tips"

97 bytes added ,  16:27, 9 April 2018
correction
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* http://devxdevelopment.com/ -> is able to at least get a peak at Assembly-CSharp.dll
* http://devxdevelopment.com/ -> is able to at least get a peak at Assembly-CSharp.dll
* https://github.com/0xd4d/dnSpy -> allegedly can hook into C# calls
* https://github.com/0xd4d/dnSpy -> allegedly can hook into C# calls
* some other page about preventing extraction somewhere mentioned you can just hook into GPU calls and grab models, could be used to grab assets
* https://www.alanzucconi.com/2015/09/02/a-practical-tutorial-to-hack-and-protect-unity-games/ -> mentions both diving into Assembly-CSharp.dll and a (probably simpler) way to just grab the geometry (hopefully it also grabs textures) itself.


The method seems to be:
The method seems to be: