Difference between revisions of "Status"

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(Created page with "'''Statuses''' are in-battle game mechanics that modify a character card's properties or abilities for a certain amount of turns. When these allotted turns are exhausted, the...")
 
(Status Level and status efficacy: updated formula for attenuating multipliers, which was previously incorrectly non-linearly scaling with Status Lv before)
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The final modifier (referring to either a multiplier for damage buffs/debuffs, or an addend for Health Point restoration/depletion) is dependent on the Status Level as well as the minimum and maximum modifiers.
 
The final modifier (referring to either a multiplier for damage buffs/debuffs, or an addend for Health Point restoration/depletion) is dependent on the Status Level as well as the minimum and maximum modifiers.
  
Modifier<sub>final</sub> = m×(1 + (Lv<sub>status</sub>/100)×(M/m - 1))
+
===Formula for statuses with amplifying multipliers===
 +
 
 +
For amplifying multiplier, the formula of the modifier is below:
 +
 
 +
Multiplier<sub>amplifying</sub> = m×(1 + (Lv<sub>status</sub>/100)×(M/m - 1))
  
 
where:
 
where:
 
* Lv<sub>status</sub> is the Status Level
 
* Lv<sub>status</sub> is the Status Level
* m is the minimum modifier (technically inaccessible at Status Lv 0)
+
* m is the minimum multiplier at Status Lv 0 (technically inaccessible)
* M is the maximum modifier at Status Lv 100
+
* M is the maximum multiplier at Status Lv 100
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
! Example status modifier calculation
+
! Example status amplifying multiplier calculation
 
|-
 
|-
 
|
 
|
The status {{status|滋養}} has a minimum damage multiplier of 1.1 and a maximum of 1.5 . If the Status Lv is 100, then the multiplier would be calculated as follows:
+
The status {{status|滋養}} has a minimum damage multiplier of 1.1 and a maximum of 1.5 . If the Status Lv is 75, then the multiplier would be calculated as follows:
  
 
Multiplier = 1.1×(1 + (75/100)×(1.5/1.1 - 1))
 
Multiplier = 1.1×(1 + (75/100)×(1.5/1.1 - 1))
 
<br/>= 1.4
 
<br/>= 1.4
  
Thus, a Level 75 Nourishment will multiply a card's damage by 1.4.
+
Thus, a Level 75 Nourishment will multiply a card's attacking damage by 1.4.
 
|}
 
|}
  
Usually, the maximum modifier is simply double the minimum modifier. In this case, the calculation would be simplified as below:
+
Usually, the maximum modifier is simply double the minimum modifier. In this case, the formula would be simplified as below:
  
Modifier = m*(1+(Lv<sub>status</sub>/100))
+
Multiplier<sub>attenuating</sub> = m*(1+(Lv<sub>status</sub>/100))
 +
 
 +
===Formula for statuses with attenuating multipliers===
 +
 
 +
For attenuating multipliers, the formula of the modifier is below:
 +
 
 +
Multiplier<sub>attenuating</sub> = M×(1 - (Lv<sub>status</sub>/100)×(1 - m/M))
 +
 
 +
where:
 +
* Lv<sub>status</sub> is the Status Level
 +
* M is the maximum multiplier at Status Lv 0 (technically inaccessible)
 +
* m is the minimum multiplier at Status Lv 100
 +
 
 +
Usually, the minimum modifier is simply half the maximum modifier. In this case, the formula would be simplified as below:
 +
 
 +
Multiplier<sub>attenuating</sub> = M×(1 - 0.5×(Lv<sub>status</sub>/100))
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
! Example status attenuating multiplier calculation
 +
|-
 +
|
 +
The status {{status|頑強}} has a maximum damage multiplier of 0.9 and a minimum of 0.45, exactly half the maximum. If the Status Lv is 75, then the multiplier would be calculated as follows:
 +
 
 +
Multiplier = 0.9×(1 - 0.5×(75/100))
 +
<br/>= 0.5625
 +
 
 +
Thus, a Level 75 Tenacity will multiply the damage a card receives from an attack by 0.5625.
 +
|}
  
 
==List of statuses==
 
==List of statuses==

Revision as of 00:14, 8 November 2019

Statuses are in-battle game mechanics that modify a character card's properties or abilities for a certain amount of turns. When these allotted turns are exhausted, the status is removed from the card in the beginning of the next turn.

Viewing statuses

The statuses an allied card is affected by is listed in-battle on the left-side team panel (indicated by their icons). A brief description of each of these statuses, their remaining turn lifespan, as well as their Status Level is listed at the top of a card's in-game full summary, which is accessible by selecting the card's icon in the team panel.

The statuses of an enemy card is affected by is listed in-battle when touching and holding an enemy card on in the Battle Zone. Buffs will be labeled in red, while debuffs will be labeled in blue.

Some statuses affecting a card are visible directly on the card in the Battle Zone. For example, some skills that lock a card ability (attacking, skill activation, or charge skill activation) are indicated with an X-mark overlaying the card in battle.

Status sources

Effects from skills often apply statuses to allied and/or enemy cards in-battle. These statuses can come from innate non-charge skills, innate charge skills, and effects granted by AR cards. The Level of statuses from innate non-charge skills is equal to the applying card's Skill Level. From innate charge skills, it is equal to the applying card's Sacred Artifact Level. From effects granted by AR cards, it is equal to the AR card's Max Lv.

Some statuses are event-exclusive, and will only be applied when certain conditions are met. These conditions can include team positioning relative to the leader, selecting them before battle in the team selection screen, or simply using event-featured units.

Status durations

1. Buffs and debuffs do not have their durations refreshed when applied again.

For example, if you were to cast Blessing on an ally with Youl, they would be Blessed for 4 turns. If you were to wait 3 turns and cast it on the same ally with Youl again, the buff will not reset and the Blessing will wear off the next turn. Also, buffs that have an activation timing of Beginning of Phase are applied AFTER buffs have counted down. Therefore it's safe to wipe out an enemy Phase with 1 buff turn remaining if you want to reapply a buff that has a Beginning of Phase timing.

2. Buffs and debuffs applied to your team on your team will always count down by 1 at the beginning of your turn.

For example, if you apply the buff Blessing to an ally, it will have a countdown of 4. Then, at the start of your turn, Blessing healing effect will apply, and THEN count down by 1, for 4 turns. This means Blessing will heal you 4 times, the same as its listed turn duration.

3. Buffs and debuffs applied to the enemy team will always count down by 1 at the beginning of their turn.

This means that, in practical terms, each debuff applies to the enemy team (and your team) 1 less turn than what is listed in the chart below. For example, even though Curse technically lasts "5" turns, it will only reduce the Attack of your enemies for 4 of their attacks, because it instantly counts down from 5 to 4 at the start of their turn. (assuming you applied Curse to the enemy during your turn). The same is true for when the enemy puts Curse on you.

The reason for this is it allows you and the enemy team to have a debuff-free turn. Otherwise, debuffs could be applied to you or the enemy team infinitely.

4. ALL healing and damaging debuffs either heal or deal at the end of the enemies team for BOTH team.

"The enemies team" means the team that is not your team in all cases. In effect, this actually means that debuffs like Poison will actually damage you more than the enemy team. Because damage happens at the end of the enemies team, this means it happens before any debuffs on you have counted down. However, in the enemies case, they had their turn first, and the debuff has already counted down for them. So Poison will damage you 5 times, but the enemy can only be damaged by Poison 4 times before it has to be reapplied. While this is biased in the enemies favor, it is only biased for the damage ticks of damage debuffs. Everything else is equal for both teams.

Categories

In the game, statuses are identified as buffs, debuffs, or neither. Buffs are affected by inflicted debuffs that deny buffs such as Remove Buff or Nullify Buff, while debuffs are affected by bestowed buffs that mitigate debuffs such as Remove Debuff, Nullify Debuff, or Reflect Debuff. Buffs that also have negative effects such as Berserk or Rage are not affected by buffs that mitigate debuffs.

Status Level and status efficacy

The Status Level determines the efficacy of some modifications of the status. It will affect HP restoration/depletion and damage multiplication. It will not affect CP increase/depletion, skill activation rate modification, or ability modification.

The final modifier (referring to either a multiplier for damage buffs/debuffs, or an addend for Health Point restoration/depletion) is dependent on the Status Level as well as the minimum and maximum modifiers.

Formula for statuses with amplifying multipliers

For amplifying multiplier, the formula of the modifier is below:

Multiplieramplifying = m×(1 + (Lvstatus/100)×(M/m - 1))

where:

  • Lvstatus is the Status Level
  • m is the minimum multiplier at Status Lv 0 (technically inaccessible)
  • M is the maximum multiplier at Status Lv 100
Example status amplifying multiplier calculation

The status Icon status nourishment.png Nourishment has a minimum damage multiplier of 1.1 and a maximum of 1.5 . If the Status Lv is 75, then the multiplier would be calculated as follows:

Multiplier = 1.1×(1 + (75/100)×(1.5/1.1 - 1))
= 1.4

Thus, a Level 75 Nourishment will multiply a card's attacking damage by 1.4.

Usually, the maximum modifier is simply double the minimum modifier. In this case, the formula would be simplified as below:

Multiplierattenuating = m*(1+(Lvstatus/100))

Formula for statuses with attenuating multipliers

For attenuating multipliers, the formula of the modifier is below:

Multiplierattenuating = M×(1 - (Lvstatus/100)×(1 - m/M))

where:

  • Lvstatus is the Status Level
  • M is the maximum multiplier at Status Lv 0 (technically inaccessible)
  • m is the minimum multiplier at Status Lv 100

Usually, the minimum modifier is simply half the maximum modifier. In this case, the formula would be simplified as below:

Multiplierattenuating = M×(1 - 0.5×(Lvstatus/100))

Example status attenuating multiplier calculation

The status Icon status hard.png Tenacity has a maximum damage multiplier of 0.9 and a minimum of 0.45, exactly half the maximum. If the Status Lv is 75, then the multiplier would be calculated as follows:

Multiplier = 0.9×(1 - 0.5×(75/100))
= 0.5625

Thus, a Level 75 Tenacity will multiply the damage a card receives from an attack by 0.5625.

List of statuses

Below is a list of buffs and debuffs. Some statuses may be missed, so for a comprehensive list of statuses, go to List of statuses.

Buffs

Icon Name Duration Note Used skills
Icon status removeweaken.png [弱体解除] Remove Debuff 1 turns Remove single debuff (Remove one debuff) Link
Icon status removeweakenall.png [全弱解除] Remove all debuffs 1 turns Remove all debuffs (Remove all debuffs. Not nullified by Nullify Buff.) Link
Icon status critical.png [CT] Crit 1 turns Damage increased for 1 turn (ATK Up by 2x ~ 4x for 1 turn) Link
Icon status critical2.png [CT+] Crit+ 1 turns Damage increased for 1 turn (ATK Up by 2.5x ~ 5x for 1 turn) Link
Icon status critical3.png [CT++] Crit++ 1 turns Damage increased for 1 turn (ATK Up by 3x ~ 6x for 1 turn) Link
Icon status attackup.png [攻撃強化] ATK Up 4 turns Increase inflicted damage (ATK Up by 1.1x ~ 2.2x for 4 turns) Link
Icon status power.png [剛力] Brawn 4 turns Increase inflicted damage (ATK Up by 1.15x ~ 2.3x for 4 turns) Link
Icon status fight.png [闘志] Vigor 3 turns Increase inflicted damage (ATK Up by 1.2x ~ 2.4x for 3 turns) Link
Icon status angry.png [激怒] Rage 2 turns Increase damage rate both ways (ATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns) Link
Icon status defenceup.png [防御強化] DEF Up 4 turns Reduce incoming damage (DEF Up by 0.9x ~ 0.45x for 4 turns) Link
Icon status guard.png [守護] Protection 1 turns Reduce incoming damage (DEF Up by 0.9x ~ 0.45x for 1 turn) Link
Icon status diamond.png [金剛] Adamantine 4 turns Reduce incoming damage (DEF Up by 0.9x ~ 0.45x for 4 turns) Link
Icon status hard.png [頑強] Tenacity 1 turns Reduce incoming damage (DEF Up by 0.9x ~ 0.45x for 1 turn) Link
Icon status protect.png [庇護] Asylum 1 turns Reduce incoming damage (DEF Up by 0.8x ~ 0.4x for 1 turn) Link
Icon status bless.png [祝福] Blessing 4 turns Restore HP every turn (+300~600HP/turn for 4 turns) Link
Icon status regenerate.png [再生] Regeneration 4 turns Restore HP every turn (+400~800HP/turn for 4 turns) Link
Icon status accel.png [加速] Acceleration 3 turns Gain CP each turn (+8CP/turn for 3 turns) Link
Icon status rise.png [奮起] Arousal 1 turns Gain CP each turn (+10CP/turn for 1 turn) Link
Icon status avoid.png [回避] Evasion 1 turns Greatly reduce damage (DEF Up by 0.01x ~ 0.005x for 1 turn) Link
Icon status berserk.png [暴走] Berserk 4 turns Increase damage rate both ways (ATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns) Link
Icon status ready.png [覚悟] Resolve 4 turns Increase damage rate both ways (ATK Up and DEF down by 1.5x ~ 3x for 4 turns) Link
Icon status berserk.png [突破] Break (placeholder) 1 turns Nullify Evade (Nullify Evade) Link
Icon status guts.png [根性] Guts 5 turns Revive when HP is reduced to zero (+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated.) Link
Icon status nolimit.png [無窮] Infinitude 1 turns Increase damage rate & deal fixed damage (ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn) Link
Icon status onsen.png [温泉] Hot Springs 0 turns Increase CP upon release (Increase CP upon release) Link
Icon status oil.png [聖油] Unction 2 turns Reduce incoming damage & restore HP (DEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns) Link
Icon status immobile.png [不動] Immobility 3 turns Cannot move at will & increased CP (+12CP/turn, cannot move at will for 3 turns) Link
Icon status heartbeat.png [熱情] Ardor 2 turns Increase damage rate & CP (ATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns) Link
Icon status flash.png [閃き] Glint 2 turns Increase skill activation Rate (+10% skill activation rate for 2 turns) Link
Icon status antiweaken.png [弱体無効] Nullify Debuff 4 turns Nullify Debuff (vanishes after use) (Prevent receiving debuff once for 4 turns. Vanishes after use.) Link
Icon status reflectweaken.png [弱体反射] Reflect Debuff 4 turns Reflect Debuff (vanishes after use) (Reflect debuff once for 4 turns. Vanishes after use.) Link
Icon status attackup.png [反撃] Counterattack 2 turns Counterattack against enemy (敵に対して反撃) Link
Icon status protect.png [連撃] Combo 2 turns Attack consecutively (ATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns) Link
Icon status concentrate.png [集中] Concentration 2 turns Increase inflicted damage rate and skill activation rate (ATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns) Link
Icon status limit.png [極限] Limit 1 turns Increase damage proportional to missing HP (ATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn) Link
Icon status immobile.png [固定] Fixity 999 turns Cannot move at will & increased CP (+12CP/turn, cannot move at will for 999 turns) Link
Icon status reside.png [係留] Anchor 3 turns Nullify Forced Move (Prevent forced movement for 3 turns) Link
Icon status motivation.png [意気] Spirit 2 turns Increase inflicted damage (+400~800ATK for 2 turns) Link
Icon status attackup.png [攻撃力小UP] Base ATK Up (Small) 3 turns Increase inflicted damage (+250~500ATK for 3 turns) Link
Icon status attackup.png [攻撃力中UP] Base ATK Up 3 turns Increase inflicted damage (+500~1000ATK for 3 turns) Link
Icon status attackup.png [攻撃力大UP] Base ATK Up (Large) 10 turns Increase inflicted damage (+1000~2000ATK for 10 turns) Link
45px [横移動力増加] Horizontal movement expansion 3 turns Horizontal movement expansion (Increases movement distance in horizontal direction for 3 turns) Link
45px [縦移動力増加] Vertical movement expansion 3 turns Vertical movement expansion (Increases movement distance in vertical direction for 3 turns) Link
Icon status moveup.png [全方向移動力増加] Movement expansion in all directions 3 turns Movement expansion in all directions (Increases movement distance in all directions for 3 turns) Link
Icon status berserk2.png [暴走+] Berserk+ 4 turns Increase damage rate both ways (ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns) Link
Icon status attention.png [注目] Taunt 2 turns Focus enemy attacks on self (Adds aggro to unit for two turns.) Link
Icon status weaponchange.png [武器種変更:全域] Weapon Change (All) 3 turns Change weapon type (All) (Changes the unit's weapon type to All-ranged for 3 turns.) Link
Icon status weaponchange.png [武器種変更:魔法] Weapon Change (Magic) 3 turns Change weapon type (Magic) (Changes the unit's weapon type to Magic-ranged for 3 turns.) Link
Icon status weaponchange.png [武器種変更:斬撃] Weapon Change (Slash) 1 turns Change weapon type (Slash) (Changes the unit's weapon type to Slash-ranged for 1 turn.) Link
Icon status angry2.png [激怒+] Rage+ 2 turns Increase damage rate both ways (ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns) Link
Icon status pray.png [祈り] Prayer 6 turns Increase skill activation Rate (+10% skill activation rate for 6 turns) Link
Icon status nourishment.png [滋養] Nourishment 3 turns Increase inflicted damage rate and restore HP (+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns) Link
Icon status weaponchange.png [武器種変更:打撃] Weapon Change (Blow) 3 turns Change weapon type (Blow) (Changes the unit's weapon type to Blow-ranged for 3 turns.) Link
Icon status weaponchange.png [武器種変更:狙撃] Weapon Change (Snipe) 1 turns Change weapon type (Snipe) (Changes the unit's weapon type to Snipe-ranged for 1 turn.) Link
Icon status attention.png [注目] Taunt (1 turn) 1 turns Focus enemy attacks on self (Adds aggro to unit for one turn.) Link
Icon status weaponchange.png [武器種変更:無] Weapon Change (None) 3 turns Change weapon type (None) (Changes the unit's weapon type to None-ranged for 3 turns.) Link
Icon status regenerate.png [超再生] Super regeneration 5 turns Greatly restore HP every turn (+100000HP/turn for 5 turns) Link
Icon status weaponchange.png [武器種変更:全域] Weapon Change (All) 99 turns Change weapon type (All) (Changes the unit's weapon type to All-ranged for 99 turns.) Link
Icon status weaponchange.png [武器種変更:打撃] Weapon Change (Blow) 1 turns Change weapon type (Blow) (Changes the unit's weapon type to Blow-ranged for 1 turn.) Link
Icon status weaponchange.png [武器種変更:無] Weapon Change (None) 2 turns Change weapon type (None) (Changes the unit's weapon type to None-ranged for 2 turns.) Link
Icon status weaponchange.png [武器種変更:横一文字] Weapon Change (Long Slash) 1 turns Change weapon type (Long Slash) (Changes the unit's weapon type to Long Slash-ranged for 1 turn.) Link
Icon status weaponchange.png [CS変更:全域] CS Weapon Change (All) 1 turns Change CS type to All (Changes the unit's charge skill weapon type to All-ranged for 1 turn.) Link
Icon status weaponchange.png [武器種変更:突撃] Weapon Change (Thrust) 1 turns Change weapon type (Thrust) (Changes the unit's weapon type to Thrust-ranged for 1 turn.) Link
Icon status immunity.png [毒反転] Poison reversal 1 turns (When user is Poisoned: ATK Up by 2x, DEF Up by 0.65x, +200~400HP/turn for 1 turn.) Link
Icon status weaponchange.png [武器種変更:狙撃] Weapon Change (Snipe) 3 turns Change weapon type (Snipe) (Changes the unit's weapon type to Snipe-ranged for 3 turns.) Link
Icon status regenerate.png [超再生] G Regeneration 5 turns Greatly restore HP every turn (+50000HP/turn for 5 turns) Link
Icon status weaponchange.png [武器種変更:射撃] Weapon Change (Shot) 1 turns (Changes the unit's weapon type to Shot-ranged for 1 turn.) Link
Icon status weaponchange.png [武器種変更:全域] Weapon Change (All) 1 turns Change weapon type (All) (Changes the unit's weapon type to All-ranged for 1 turn.) Link
Icon status weaponchange.png [CS変更:魔法] CS Weapon Change (Magic) 1 turns (Changes the unit's charge skill weapon type to Magic-ranged for 1 turn.) Link
Icon status weaponchange.png [CS変更:全域] CS Weapon Change (All) 1 turns Change CS type to All (Changes the unit's charge skill weapon type to All-ranged for 1 turn.) Link
Icon status weaponchange.png [武器種変更:無] Weapon Change (None) 1 turns Change weapon type (None) (Changes the unit's weapon type to None-ranged for 1 turn.) Link

Debuffs

Icon Name Duration Note Used skills
Icon status removestrengthen.png [強化解除] Remove Buff 1 turns Remove one buff (Remove one buff) Link
Icon status removestrengthenall.png [全強解除] Remove all buffs 1 turns Remove all buffs (Removes all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively.) Link
Icon status poison.png [毒] Poison 5 turns Deal fixed damage every turn (-100~-200HP/turn for 5 turns) Link
Icon status poison2.png [猛毒] Fatal Poison 5 turns Deal fixed damage every turn (-200~-400HP/turn for 5 turns) Link
Icon status burn.png [火傷] Burn 5 turns Deal fixed damage every turn (-300~-600HP/turn for 5 turns) Link
Icon status daunt.png [威圧] Oppression 2 turns Cannot move at will (Cannot move at will for 2 turns) Link
Icon status paralyze.png [マヒ] Paralysis 5 turns Cannot move at will & decreased damage dealt (ATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns) Link
Icon status feared.png [恐怖] Fear 5 turns Cannot move at will & reduced CP (Cannot move at will, -10CP/turn for 5 turns) Link
Icon status cursed.png [呪い] Curse 5 turns ATK Down (ATK Down by 0.8x ~ 0.4x for 5 turns) Link
Icon status dazzled.png [幻惑] Dazzle 3 turns Drastic ATK Down (ATK Down by 0.7x ~ 0.35x for 3 turns) Link
Icon status charmed.png [魅了] Charm 3 turns Cannot attack (Cannot attack for 3 turns) Link
Icon status frozen.png [凍結] Freeze 4 turns Increase both fixed damage and incoming damage rate. (DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns) Link
Icon status petrified.png [石化] Petrify 5 turns Stop + Increase incoming damage (Cannot act (move, skill, attack), DEF Down by 1.3x ~ 2.6x for 5 turns) Link
Icon status death.png [告死] Countdown 2 turns Critical damage (-10000~-20000HP/turn for 2 turns) Link
Icon status skillsealed.png [S封印] Skill Lock 5 turns Skill Block (Cannot activate skills for 5 turns.) Link
Icon status chargesealed.png [CS封印] CS Lock 3 turns Charge Skill Blocked (Block charge and CS activation and for 3 turns.) Link
Icon status chained.png [束縛] Bind 4 turns Skill Lock & reduce damage dealt (Cannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply.) Link
Icon status stun.png [行動不能] Immobility (placeholder) 5 turns Stop (Locks all actions (movement, skills, attacking)) Link
Icon status brand.png [烙印] Stigma 3 turns Increase both fixed damage and incoming damage rate. (DEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns) Link
Icon status doublesealed.png [二重封印] Double Lock 3 turns Skill & CS Block (Block skill and CS activation for 3 turns) Link
Icon status kuzushi.png [崩し] Break 2 turns Cannot move at will & increased incoming damage (Cannot move at will, DEF Down by 1.2x ~2.4x for 2 turns) Link
Icon status antistrengthen.png [強化無効] Nullify Buff 4 turns Nullify Buff (vanishes after use) (Prevent receiving buff once for 4 turns. Vanishes after use.) Link
Icon status possession.png [憑依] Possession 2 turns Attack allies (Block CS activation, vertically reflect range and enable friendly fire for 2 turns.) Link
Icon status target.png [弱点] Weakness 1 turns Increase incoming damage rate (DEF Down by 1.2x ~ 2.4x for 1 turn) Link
Icon status interference.png [妨害] Obstruct 2 turns Decrease skill activation rate (-15% skill activation rate for 2 turns) Link
Icon status weakness.png [脱力] Drain 2 turns Decrease skill activation rate and CP (-10% skill activation rate, -10CP/turn for 2 turns) Link
Icon status skillsealed.png [薔薇の封印] Rose Seal 2 turns Skill Block (Cannot activate skills for 2 turns) Link
45px [強化単体複製] Duplicate Buff 1 turns Copy Single Buff (The inflicting card copies a buff from the target. Duration of buff is reset.) Link
45px [強化全複製] Buff Snatch (All) 1 turns Copy All Buffs (Steals all buffs) Link
45px [強化単体散布] Distribute Buff 1 turns Scatter Single Buff (The target receives a remembered buff from the bestower. Used with Duplicate Buff (for bestowing skills).) Link
45px [強化単体複製(ばらまきスキル用)] Duplicate Buff (for bestowing skills) 1 turns Copy Single Buff (The inflicting card remembers a buff of the target, but not copied for self. Used with Distribute Buff.) Link
45px [強化全複製(ばらまきスキル用)] Spread Buffs 1 turns Copy All Buffs (Copies all buffs from caster to the target. Duration of buffs are reset. Ignores Nullify Buff.) Link
45px [弱体全複製(ばらまきスキル用)] Spread Debuffs 1 turns Copy all debuffs (Copies all debuffs from the caster to the target. Duration of debuffs are reset. Ignores Nullify and Reflect Debuff.) Link
45px [強化全複製(対象から自身へ)] Copy all buffs 1 turns Copy All Buffs (Copies all buffs from target to caster. Duration of buffs are reset. Ignores Nullify Buff.) Link
Icon status darkness.png [暗闇] Darkness 3 turns (ATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns) Link
Icon status powerinversion.png [強化反転] Buff Reversal 3 turns (When holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns.) Link