Cards with 0.26x ATK penaltySnipe (kanji 狙撃) weapon type attack enemies occupying the 5 squares directly ahead of them. The damage output is the product of the card's ATK and the Snipe penalty multiplier (0.26). Snipe cards gain ≥4 CP for every instance they hit a card with >0 HP, and ≥6 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. Snipe licences are obtainable in Daily Quests on Thursdays JST and in certain free quests. Snipe souls are currently unavailable in Daily Quests.

Sniper rifle icon representing the Snipe weapon.
Yellow indicates the square the ally Snipe card occupies (this image captures just the top border of ally card, who would not fit in the 5x5 grid along with the red squares), and red indicates the squares the ally card will attack if an enemy occupies them. If no enemy is present in any of these red squares during an attack, the game counts this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) removal with Remove BuffRemove one buff (Debuff)).

Normal weapon type

Cards which have built up less than 100 CP and are not affected by Weapon Change attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. A full list of cards with Snipe for their normal weapon type can be found here.

Weapon change

Some regular skills and charge skills bestow Weapon Change to a card, changing the weapon type of the target's normal attack (typically the target is self).

See Weapon Change (Snipe)/Used Skills for more details

ApplyAdvantageRemove
Base Skill Reiterator (self)
      Echo
Master Manipulator (self)
      Daikoku
      Daikoku
Range Finder (self)
      Red Ranger
      Blue Ranger
      Green Ranger
      Yellow Ranger
      Purple Ranger
      Black Ranger
      White Ranger
      Brown Ranger
Thread Needler (self)
      MacRoich
Silver Shooter (self)
      Kresnik
      Kresnik
Oily Artisan (allies)
      Kurogane
Power of Suggestion (x1.4)
      Licho
Nerve Plucker (x1.5)
      Bael
Nerve Wrecker (x2)
      Bael
Power of Suggestion (x1.4)
      Licho
Sleepless Tiger (x2)
      Licho
Caster of Nets
      Aegir (Christmas)
Smoke Blower
      Tezcatlipoca
Smoke Commander
      Tezcatlipoca
Gift of the Sun
      Teda
      Teda
Arm Extender
      Wakan Tanka∞
Alltender
      Wakan Tanka∞
Notoriety Bearer
      Taishakuten
      Taishakuten
Halter of Plots
      Yoritomo (Valentine)
Judge of Right and Wrong
      Ahura Mazda
The Original Supreme Judge
      Ahura Mazda

Charge attack weapon type

Some regular skills and charge skills bestow Weapon Change to a card, changing the weapon type of the target's normal attack (typically the target is self). Currently, no card has a skill (regular or charge) that changes their weapon type to Snipe. A full list of skills and cards that bestow Weapon Change (Snipe) can be found.

Resistance to Snipe damage

Certain skills confer cards resistance to Snipe attacks.

self
Base Skill Sealer of Infinity (x0.7)
      Tetsuya
      Tetsuya
Rainbow Crosser (x0.7)
      Protagonist
Bad Influence (x0.7)
      Red Trooper
      Blue Trooper
      Green Trooper
      Yellow Trooper
      Purple Trooper
      Black Trooper
      White Trooper
      Brown Trooper
Interceptor (x0.7)
      Kresnik
Transformed Striker (x0.7)
      Kresnik
Distancer (x0.6)
      Wakan Tanka∞
Long Distancer (x0.6)
      Wakan Tanka∞
Gravitational Presence (x1.3)
      Tangaroa∞
Maelstrom Beckoner (x1.3)
      Tangaroa∞
埋伏の革命分子 (x0.7)
      Masanori (Valentine)
AR Skill   Mission Complete (x0.8)
  The Nth Banquet (x0.8)

AR Card Limitation

AR Equipment can only be equipped on cards that match its limitation criteria. Snipe weapon type is one of the potential criteria. Below is a list of ARs where Snipe is specified as a restriction or where no restriction is set.

Show equipable ARs (33)