Difference between revisions of "Shennong/Strategy"

1,741 bytes added ,  04:23, 4 April 2021
Added an overview to Summer Shennong's Strategy page (currently drafting out the rest of the text).
(Added an overview to Summer Shennong's Strategy page (currently drafting out the rest of the text).)
Line 3: Line 3:


==Overview==
==Overview==
===☆3/☆4 Shennong===


{{Transient icon|Shennong}} is an interesting moveslut as he introduces the new status effect {{Status|en name=Poison reversal}}. After the first turn of each phase and having applied {{Status|en name=Poison}} to allies, he can give Poison Reversal to allies by moving, and it has the effect of boosting attack by 2x, boosting defense by 0.6x, and healing for 400 HP, thereby counteracting the detrimental effects of Poison by 200 HP. Although these multipliers are relatively low compared to other buffs, this is an extremely powerful effect since it's an offensive and defensive buff rolled into one and has the guarantee of stacking with almost every other unit's kit released beforehand. Since Poison Reversal only lasts one turn, Shennong functionally acts like a low-cost Snow/Aizen/Surtr. While he loses out on defense since their buffs have a better multiplier (0.45x), he has the advantage of boosting allies' attack by a 3x multiplier through the effect of both Poison Reversal and {{Status|en name=Nourishment}} while having a similar net healing factor. Finally, he also has the nice ability of applying {{Status|en name= Evasion}} for the first turn of each phase, either only to self or including allies depending on the rarity.  
{{Transient icon|Shennong}} is an interesting moveslut as he introduces the new status effect {{Status|en name=Poison reversal}}. After the first turn of each phase and having applied {{Status|en name=Poison}} to allies, he can give Poison Reversal to allies by moving, and it has the effect of boosting attack by 2x, boosting defense by 0.6x, and healing for 400 HP, thereby counteracting the detrimental effects of Poison by 200 HP. Although these multipliers are relatively low compared to other buffs, this is an extremely powerful effect since it's an offensive and defensive buff rolled into one and has the guarantee of stacking with almost every other unit's kit released beforehand. Since Poison Reversal only lasts one turn, Shennong functionally acts like a low-cost Snow/Aizen/Surtr. While he loses out on defense since their buffs have a better multiplier (0.45x), he has the advantage of boosting allies' attack by a 3x multiplier through the effect of both Poison Reversal and {{Status|en name=Nourishment}} while having a similar net healing factor. Finally, he also has the nice ability of applying {{Status|en name= Evasion}} for the first turn of each phase, either only to self or including allies depending on the rarity.  


Disadvantage-wise, his main issue lies in needing Poison in order to trigger Poison Reversal. While Poison is not a particularly debilitating status effect, Shennong's skill effectively negates most forms of buff negation from allies. On the flip side, if his allies negate the Poison debuff, they won't be able to benefit from Poison Reversal immediately. Most importantly, this opens up the entire team to other debuffs which could be detrimental, so a team with Shennong will not be able to handle debuffs very well unless planned accordingly through some other means. Finally, Shennong carries all the associated problems/challenges of a moveslut such as weakness to {{Status|en name=Fear}} and the like.
Disadvantage-wise, his main issue lies in needing Poison in order to trigger Poison Reversal. While Poison is not a particularly debilitating status effect, Shennong's skill effectively negates most forms of buff negation from allies. On the flip side, if his allies negate the Poison debuff, they won't be able to benefit from Poison Reversal immediately. Most importantly, this opens up the entire team to other debuffs which could be detrimental, so a team with Shennong will not be able to handle debuffs very well unless planned accordingly through some other means. Finally, Shennong carries all the associated problems/challenges of a moveslut such as weakness to {{Status|en name=Fear}} and the like.
===☆5 Shennong===
While regular Shennong serves his purpose as an on-move support unit well, {{Transient icon|Shennong|variant=Summer}} takes that same support role, expands upon it, and fulfills many other roles for your team. If you are familiar with how
{{Transient icon|Astaroth|rarity=4}}, {{Transient icon|Gyumao|variant=Valentine}}, and {{Transient icon|Tomte|rarity=4}} function, Summer Shennong plays much like a combination of those cards.
{{Transient icon|Shennong|variant=Summer}} has three main roles. His first is as a support unit and healer by cleansing two debuffs from your team each Phase with {{Status|en name=Remove Debuff}}, by boosting their attack and defense through {{Status|en name=Poison}} and {{Status|en name=Poison reversal}}, and by healing them each time he attacks and launches a Charge. His second role is as an enemy disruptor and debuffer through his infliction of {{Status|en name=Charm}}, {{Status|en name=Dazzle}}, and five stackable {{Status|en name=Fatal Poison}}s each time he attacks. Finally, his third role is as a high damage dealer/screen nuke; due to his bonus damage to each stackable Fatal Poison he inflicts and his on-struck {{Status|en name=Arousal}} and {{Status|en name=Acceleration}}, Summer Shennong will be able to reach Charge fairly quickly, dealing potent damage up to that point, and can unleash a Charge that hits the entire enemy field and inflicts every stackable Fatal Poison at once (essentially giving him a character-unique {{Status|en name=Crit+}}).


==Highlights==
==Highlights==
===☆3/☆4 Shennong===


'''Class:''' Tank, Support
'''Class:''' Tank, Support
Line 39: Line 50:


- Needs to move
- Needs to move
===☆5 Shennong===


==Gameplay Role==
==Gameplay Role==
===☆3/☆4 Shennong===


For clarification regarding the timing of Shennong's skills, Shennong only triggers his {{Status|en name=Evasion}} on the first turn of each phase. On the other hand, Shennong only triggers his {{Status|en name=Poison reversal}} skill on every turn except the first turn of each phase. So they are essentially mutually exclusive effects which will never stack if they come from Shennong.
For clarification regarding the timing of Shennong's skills, Shennong only triggers his {{Status|en name=Evasion}} on the first turn of each phase. On the other hand, Shennong only triggers his {{Status|en name=Poison reversal}} skill on every turn except the first turn of each phase. So they are essentially mutually exclusive effects which will never stack if they come from Shennong.
Line 157: Line 172:


The {{Star|3}} form of Shennong loses out on this ability so he won't be able to perform the same way. Since he functionally still does everything regarding Poison Reversal however, it is not too huge of a loss so this first turn can be used to move a unit who only needs to move periodically like Christmas Sitri. On the other hand, if the number of turns taken to clear each phase is low, the {{Star|3}} form will be more of a dead weight.
The {{Star|3}} form of Shennong loses out on this ability so he won't be able to perform the same way. Since he functionally still does everything regarding Poison Reversal however, it is not too huge of a loss so this first turn can be used to move a unit who only needs to move periodically like Christmas Sitri. On the other hand, if the number of turns taken to clear each phase is low, the {{Star|3}} form will be more of a dead weight.
===☆5 Shennong===


==Stats and Seed Usage==
==Stats and Seed Usage==
Line 166: Line 183:
==Team Synergy==
==Team Synergy==


===☆3/☆4 Shennong===


'''Units who do not need to move'''
'''Units who do not need to move'''
Line 188: Line 206:


As of writing, the only units that apply here are both forms of {{Transient icon|Astaroth}}. {{Transient icon|Astaroth|rarity=4}} particularly benefits the most due to their role as an attacker and for having a higher damage multiplier than their {{Star|3}} form.
As of writing, the only units that apply here are both forms of {{Transient icon|Astaroth}}. {{Transient icon|Astaroth|rarity=4}} particularly benefits the most due to their role as an attacker and for having a higher damage multiplier than their {{Star|3}} form.
===☆5 Shennong===


==AR Equipment==
==AR Equipment==
===☆3/☆4 Shennong===


There aren't too many options to choose from here, but {{AR Equipment|en name=Sunset Youth}} would be ideal for increasing Shennong's durability. If using {{Star|3}} Shennong, opting for {{AR Equipment|en name=Summoners Christmas}} or {{AR Equipment|en name=Sun and Oil!}} is not a bad idea.
There aren't too many options to choose from here, but {{AR Equipment|en name=Sunset Youth}} would be ideal for increasing Shennong's durability. If using {{Star|3}} Shennong, opting for {{AR Equipment|en name=Summoners Christmas}} or {{AR Equipment|en name=Sun and Oil!}} is not a bad idea.
===☆5 Shennong===


==Checks and Counters==
==Checks and Counters==