Shennong/Enemy

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Transient Information

[?]  [1]
【メインシンノウ☆3】ID4
Weapon Spread Thrust.png
Rarity 3 Cost 8
HP 446+98.816*(Lv-1) ATK 154+58.327*(Lv-1)
HP @ Lv 60 6276.144 ATK @ Lv 60 3595.293
Max HP+20 Lv, +2000 HP 10252.464 Max ATK+20 Lv, +2000 ATK 6761.833
Skills
メインシンノウ敵専用 (1498) [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to self, allies and enemies in a 2-square diamond radius around self
    (Phase turn 1) -300 HP to enemies in a 2-square diamond radius around self
    (Phase turn 2) -600 HP to enemies in a 2-square diamond radius around self
    (Phase turn 3) -900 HP to enemies in a 2-square diamond radius around self
    (Phase turn 4) -1200 HP to enemies in a 2-square diamond radius around self
    (Phase turns 5, 6, 7...) -1500 HP to enemies in a 2-square diamond radius around self / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Poison-100~-200HP/turn for 5 turns (Debuff)-affected enemies / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 2, 3, 4...) Apply Poison ReversalWhen user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +400HP/turn for 1 turn. (Buff) to self  / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Fatal Poison-200~-400HP/turn for 5 turns (Debuff) / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 45~90%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff)
    Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff)
    Remove OppressionCannot move at will for 2 turns (Debuff) / 100%
高難易度汎用デバフ耐性1 (986) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff)
    Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff)
    Remove Obstruct-15% skill activation rate for 2 turns (Debuff)
    Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
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医打排悶ヤクオウタイテイ
Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units + +300~600 HP to self and allies directly adjacent to self Weapon Spread Magic.png
3x
Illustration RPBBW
Scenario ――
Voice Takuya Masumoto
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Research Files

Official English
"An expert in poisons and chemical substances and possessor of a cheerful and inquisitive disposition, this Transients excels in academics and has strong leadership skills. However, he has a bad habit of immediately putting things in his mouth to see if they are poisonous. Maybe because of this, he can often be seen panting and groaning with stomach pain, never learning from his mistakes. He has a passion for farming, and while his plot is small, he finds a great deal of use in it as an experimental farm to grow a variety of strange creations. He is affiliated with the Warmongers, the guild controlling Western Tokyo, where he works as a medic as well as a member of their frontline chemical and biological warfare unit. He cannot help but worry for those who unwittingly hurt themselves, and if their wounds are psychological and thus beyond his ministrations, he worries for them all the more. Conversely, he feels an aversion to those who gladly cause themselves pain; likes, in this case, repel."
Translated from Japanese
Official Japanese
毒物および化学物質の専門家である「転光生」。学業は非常に優秀、好奇心旺盛、快活な性格でリーダーシップもある。しかし、何でもすぐに口に入れて、毒味をしてしまう悪癖があるという。その為か、よく腹の痛みに苦しみ喘いでいる姿をよく見られるそうだが、まったく懲りる様子はない。趣味は農業、小規模ながら実験農場を保有しており、様々な怪しい作物を作っているらしい。西東京を支配する戦争屋たちのギルド・ウォーモンガーズに所属。最前線の化学生物戦部隊のまとめ役および、軍医としての任務を務めている。「望まず己を傷つける者」を放っておけない性格で、それが己の力の及ばぬ「心の傷」であれば尚更気にかけてしまう。しかし「望んで己を傷つける者」には、同族嫌悪の感情を抱くことがあるようだ。
[?]  [2]
【メインシンノウ☆4】ID4
Weapon Spread Thrust.png
Rarity 4 Cost 16
HP 724+109.408*(Lv-1) ATK 476+56.918*(Lv-1)
HP @ Lv 65 7726.112 ATK @ Lv 65 4118.752
Max HP+20 Lv, +2000 HP 11914.272 Max ATK+20 Lv, +2000 ATK 7257.112
Skills
メインシンノウ敵専用 (1498) [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to self, allies and enemies in a 2-square diamond radius around self
    (Phase turn 1) -300 HP to enemies in a 2-square diamond radius around self
    (Phase turn 2) -600 HP to enemies in a 2-square diamond radius around self
    (Phase turn 3) -900 HP to enemies in a 2-square diamond radius around self
    (Phase turn 4) -1200 HP to enemies in a 2-square diamond radius around self
    (Phase turns 5, 6, 7...) -1500 HP to enemies in a 2-square diamond radius around self / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Poison-100~-200HP/turn for 5 turns (Debuff)-affected enemies / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 2, 3, 4...) Apply Poison ReversalWhen user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +400HP/turn for 1 turn. (Buff) to self  / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Fatal Poison-200~-400HP/turn for 5 turns (Debuff) / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 45~90%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff)
    Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff)
    Remove OppressionCannot move at will for 2 turns (Debuff) / 100%
高難易度汎用デバフ耐性1 (986) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff)
    Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff)
    Remove Obstruct-15% skill activation rate for 2 turns (Debuff)
    Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
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? {"error":"invalid ID"}
医打排悶ヤクオウタイテイ
Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units + +300~600 HP to self and allies directly adjacent to self Weapon Spread Magic.png
5x
Illustration RPBBW
Scenario ――
Voice Takuya Masumoto
Sex/GenderAs defined in the game data, might not be accurate to official localization None
Gate Hourai


Official English
"Shennong possesses two Sacred Artifacts. The first is his Viscera, which can freely produce medicine and antibodies inside his body from the things he's eaten. He then uses his enormous syringe to inject them into others in order to cure or ail them as he wishes. While he is reluctant to do so, he can even make soldiers who have used all their strength energetic again so they can return to the war front. His second Sacred Artifact is his Aurora, which streams through the heavens like a battle standard. With its Rule, which functions as an omen of wars to come, he can use it for the opposite of its intended purpose to predict the outbreak of war and swiftly respond with first aid. This Sacred Artifact once belonged to a former hero of Penglai, but he inherited it when they were exiled from their world, although some disagree with him over who its true successor should be. His pride in carrying his army's flag strikes a chord with a certain pep squad captain."
Translated from Japanese
Official Japanese
シンノウが所有する「神器」は2つ。1つ目が、自分が摂取したことのある薬や毒の抗体を、体内で自在に生産出来る、内臓の「神器」。それを巨大な注射器で打ち込むことで、シンノウは相手の体調を如何様にもコントロールすることが出来る。彼がそれを望むかは別として、力尽き倒れた兵を無理やりに元気にして戦線に戻してしまうことさえ可能である。そして2つ目が、天に靡く軍旗の如きオーロラの「神器」である。これは戦が起こる凶兆を示す「権能」を持ち、彼はそれを逆用することによって戦の発生を察知、迅速な救護活動を可能としている。かつて異世界ホウライから追放された英雄が担っていた、別の誰かの所有物であり、彼はそれを継いだ立場にある。どちらがその正当なる後継者であるかという対立意識から、相性の悪い相手が存在する。軍にて旗持ちを務めていることを誇りに思っており、とある応援団員からの共感を得ているようだ。
[?]  [3]
【シンノウ☆3水着】ID5
Weapon Spread Thrust.png
Rarity 3 Cost 8
HP 446+98.816*(Lv-1) ATK 154+58.327*(Lv-1)
HP @ Lv 60 6276.144 ATK @ Lv 60 3595.293
Max HP+20 Lv, +2000 HP 10252.464 Max ATK+20 Lv, +2000 ATK 6761.833
Skills
Poisoner [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to self, allies and enemies in a 2-square diamond radius around self / 35~70%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Poison-100~-200HP/turn for 5 turns (Debuff)-affected enemies / 100%
Antibody Generator [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 3, 4, 5...) Apply Poison ReversalWhen user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +400HP/turn for 1 turn. (Buff) to self and allies directly adjacent to self / 40~80%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 6 statuses / 50~100%
Propagator of Plenty ?
Bearer of the Flag [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 1) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self
    (Phase turn 1) +500~1000 HP to self / 45~90%
医打排悶ヤクオウタイテイ
Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units + +300~600 HP to self and allies directly adjacent to self Weapon Spread Magic.png
2x
Illustration RPBBW
Scenario ――
Voice Takuya Masumoto
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Official English
"An expert in poisons and chemical substances and possessor of a cheerful and inquisitive disposition, this Transients excels in academics and has strong leadership skills. However, he has a bad habit of immediately putting things in his mouth to see if they are poisonous. Maybe because of this, he can often be seen panting and groaning with stomach pain, never learning from his mistakes. He has a passion for farming, and while his plot is small, he finds a great deal of use in it as an experimental farm to grow a variety of strange creations. He is affiliated with the Warmongers, the guild controlling Western Tokyo, where he works as a medic as well as a member of their frontline chemical and biological warfare unit. He cannot help but worry for those who unwittingly hurt themselves, and if their wounds are psychological and thus beyond his ministrations, he worries for them all the more. Conversely, he feels an aversion to those who gladly cause themselves pain; likes, in this case, repel."
Translated from Japanese
Official Japanese
毒物および化学物質の専門家である「転光生」。学業は非常に優秀、好奇心旺盛、快活な性格でリーダーシップもある。しかし、何でもすぐに口に入れて、毒味をしてしまう悪癖があるという。その為か、よく腹の痛みに苦しみ喘いでいる姿をよく見られるそうだが、まったく懲りる様子はない。趣味は農業、小規模ながら実験農場を保有しており、様々な怪しい作物を作っているらしい。西東京を支配する戦争屋たちのギルド・ウォーモンガーズに所属。最前線の化学生物戦部隊のまとめ役および、軍医としての任務を務めている。「望まず己を傷つける者」を放っておけない性格で、それが己の力の及ばぬ「心の傷」であれば尚更気にかけてしまう。しかし「望んで己を傷つける者」には、同族嫌悪の感情を抱くことがあるようだ。