Difference between revisions of "Nezha/Enemy"

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Latest revision as of 06:05, 12 August 2020


Transient Information

[?]  [1]
【ナタ☆3水着】ID5
Weapon Spread Blow.png
Rarity 3 Cost 8
HP 226+92.286*(Lv-1) ATK 374+64.857*(Lv-1)
HP @ Lv 60 5670.874 ATK @ Lv 60 4200.563
Max HP+20 Lv, +2000 HP 9516.594 Max ATK+20 Lv, +2000 ATK 7497.703
Skills
Speedster [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 4, 7...) Apply Acceleration (Stackable 1)+8CP/turn for 3 turns (Irremovable Buff) to self
    (Total turns 2, 5, 8...) Apply Acceleration (Stackable 2)+8CP/turn for 3 turns (Irremovable Buff) to self
    (Total turns 3, 6, 9...) Apply Acceleration (Stackable 3)+8CP/turn for 3 turns (Irremovable Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 40~80%
[While MovingWhen this unit is held by their player.] Increase horizontal movement by 1 / 100%
Dragon Tamer [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2x damage to Dragonborn enemies
    Deal 2x damage to 竜を継ぐ者ダミー敵専用 enemies / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Move hit units 1 square to the right
    Move self 1 square to the left / 50~100%
Lotus Incarnate [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff)
    Remove CharmCannot attack for 3 turns (Debuff)
    Remove OppressionCannot move at will for 2 turns (Debuff) / 50~100%
Calamity Runner [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +7~14 CP to self / 40~80%
一蓮吒翔チュウダンゲンスイ
Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self + Apply Remove DebuffRemove one debuff (Buff) to self Weapon Spread Thrust.png
2x
Illustration 中島諭宇樹+ぱくお
Scenario ――
Voice Rie Murakawa
Sex/GenderAs defined in the game data, might not be accurate to official localization None
Gate Hourai


Research Files

Official English
"A Transient from the world of Penglai attending their first year of middle school at Umamichi Academy in Asakusa, Taito Ward. Stands as the living incarnation of a lotus flower, and was created from a ball of spiritual energy specifically to serve as a weapon of war. Their Role compels them to fight, in particular driving them to engage in mortal combat upon catching even a single glimpse of a dragon. Back in their home world, they had a mutual kinship with a person who bore the title of Heavenly Sage, but fate drove them into opposition with one another. It's with this painful memory always in mind that Nezha now finds themself particularly drawn toward those with whom they share no fate or attachment whatsoever, and looks up to such individuals as valued peers. Nezha finds it most difficult to deal with anyone who reminds them of their extremely critical father."
Translated from Japanese
Official Japanese
異世界ホウライ出身、蓮の花の化身である「転光生」。台東区・浅草にある得真道学園中等部に通う一年生。戦争のために霊珠を核として造り出された戦闘兵器。戦わずにはいられない、特に竜を見たら殺さずにはいられない「役割」を持つ。かつて故郷において、斉天大聖を名乗った者と惹かれ合いながらも、因果のために敵対した過去がある。その面影を持ちながら、因縁を持たない相手を、この東京では先輩と呼んで懐いている。過去の因縁から、口やかましい父親を彷彿とさせる相手を苦手とする。
[?]  [2]
【ナタ☆4水着】ID5
Weapon Spread Blow.png
Rarity 4 Cost 16
HP 333+91.704*(Lv-1) ATK 867+64.418*(Lv-1)
HP @ Lv 65 6202.056 ATK @ Lv 65 4989.752
Max HP+20 Lv, +2000 HP 10036.136 Max ATK+20 Lv, +2000 ATK 8278.112
Skills
Speedster [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 4, 7...) Apply Acceleration (Stackable 1)+8CP/turn for 3 turns (Irremovable Buff) to self
    (Total turns 2, 5, 8...) Apply Acceleration (Stackable 2)+8CP/turn for 3 turns (Irremovable Buff) to self
    (Total turns 3, 6, 9...) Apply Acceleration (Stackable 3)+8CP/turn for 3 turns (Irremovable Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 40~80%
[While MovingWhen this unit is held by their player.] Increase horizontal movement by 1 / 100%
Dragon Tamer [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2x damage to Dragonborn enemies
    Deal 2x damage to 竜を継ぐ者ダミー敵専用 enemies / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Move hit units 1 square to the right
    Move self 1 square to the left / 50~100%
Chariot of Fire [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units / 45~90%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 5 statuses / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +7~14 CP to self / 45~90%
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Skill Evolution(s)
戦火の爆走兵器 [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units
    Apply Bestow Break When LeavingAcquire skill for 1 turn: [When Leaving] Apply Break to allies one square around self / 100% (Irremovable Debuff) to hit units / 45~90%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 6 statuses / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +7~14 CP to self / 45~90%
[Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Increase Damage Taken by 1.3xDEF Down by 1.3x for 1 turn (Irremovable Debuff) to enemies in Snipe range
    Apply Increase Damage Taken by 1.5xDEF Down by 1.5x for 1 turn (Irremovable Debuff) to enemies in a 5-square vertical line around 3 in front, 1 to the right square relative to self
    Apply Increase Damage Taken by 1.5xDEF Down by 1.5x for 1 turn (Irremovable Debuff) to enemies in a 5-square vertical line around 3 in front, 1 to the left square relative to self
    Apply Increase Damage Taken by 1.8xDEF Down by 1.8x for 1 turn (Irremovable Debuff) to enemies in a 5-square vertical line around 3 in front, 2 to the right square relative to self
    Apply Increase Damage Taken by 1.8xDEF Down by 1.8x for 1 turn (Irremovable Debuff) to enemies in a 5-square vertical line around 3 in front, 2 to the left square relative to self
    Apply Increase Damage Taken by 2.0xDEF Down by 2.0x for 1 turn (Irremovable Debuff) to enemies in a 5-square vertical line around 3 in front, 3 to the right square relative to self
    Apply Increase Damage Taken by 2.0xDEF Down by 2.0x for 1 turn (Irremovable Debuff) to enemies in a 5-square vertical line around 3 in front, 3 to the left square relative to self
    Apply Increase Damage Taken by 2.5xDEF Down by 2.5x for 1 turn (Irremovable Debuff) to enemies in a 5-square vertical line around 3 in front, 4 to the right square relative to self
    Apply Increase Damage Taken by 2.5xDEF Down by 2.5x for 1 turn (Irremovable Debuff) to enemies in a 5-square vertical line around 3 in front, 4 to the left square relative to self / 45~90%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to allies in reverse Long Slash range / 40~80%
一蓮吒翔チュウダンゲンスイ
Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self + Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self Weapon Spread Magic.png
3x
Illustration 中島諭宇樹+ぱくお
Scenario ――
Voice Rie Murakawa
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Official English
"Nezha's Sacred Artifacts are wheel-like extremities that come in two pairs: wind, and fire. In place of their hands and feet, these are used to achieve road speeds in Tokyo that push the upper limits of what's been clocked before in any of the 24 worlds. Nezha's driving—accompanied by motorcycle noises they themself make with their mouth for ambiance—tends to be reckless in nature, with absolutely no regard for their own personal safety. This attitude applies to combat as well, where Nezha lunges at foes in kamikaze fashion, trusting entirely in the power of their four Sacred Artifacts to see them through the attack unscathed. Shows respect and good will toward others with similar disregard for personal safety, seeing them as kindred spirits, though Nezha's natural dislike of staying idle for even a moment means they'll invariably grow impatient with those who might admonish them for their actions."
Translated from Japanese
Official Japanese
風と火を伴って回る、二輪の「神器」。これを脚に取り付けたナタのスピードは、24の世界においてさえトップクラスに属する域へと達する。口でバイクのエンジン音を模しながら、今日も都内を爆走するのだ。自分自身の損壊を何とも思わない、リスキーな走りを好む。その姿勢は戦闘においても同様で、身に着けた複数の「神器」の威力に任せた、保身を考えない特攻を仕掛ける。自らの身の安全を無視する相手に対して、同類としての気安い好意を向けることがある。止まっているのが嫌いな性格であるため、自分を律しようとする人物に対しては苦手意識を見せる場合がある。