Difference between revisions of "Makara/Strategy"

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==Stats and Seed Usage==
==Stats and Seed Usage==


{| class="wikitable"
{{Transient stat table|Makara}}
|-
! Unit !! Max HP (unseeded) !! Max HP (seeded) !! Max ATK (unseeded) !! Max ATK (seeded) !! Max normal ATK per square (unseeded) !! Max normal ATK per square (seeded) !! Max CS ATK per square (unseeded, SALV1) !! Max CS ATK per square (seeded, SALV1)
|-
| {{Transient icon|Makara|rarity=3|size=medium|frame=y}} || 6726 || 8798 || 3148 || 4648 || 3148 || 4648 || 3463 || 5113
|-
| {{Transient icon|Makara|rarity=4|size=medium|frame=y}} || 7264 || 9274 || 3924 || 5475 || 2158 || 3011 || 6474 || 9033
|}
 


Example description
Example description
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'''Sealing Debuffs'''
'''Sealing Debuffs'''


His biggest threats are these type of debuffers because he can't {{Status effect|弱体解除}} himself. Abilities with debuffs like {{Status effect|束縛}} and {{Status effect|スキル封印}} disable his ability to activate skills and {{Status effect|恐怖}}, {{Status effect|マヒ}}, {{Status effect|威圧}} and {{Status effect|崩し}} prevents him from moving which is an action required to activate most of his skills. You need to be extra careful to not let your {{Companion icon|Makara}} get hit by those units or he'll be basically useless for the duration of the debuff and will let your other units be vulnerable to those aswell.
His biggest threats are these type of debuffers because he can't {{Status effect|弱体解除}} himself. Abilities with debuffs like {{Status effect|束縛}} and {{Status|en name=Skill Lock}} disable his ability to activate skills and {{Status effect|恐怖}}, {{Status effect|マヒ}}, {{Status effect|威圧}} and {{Status effect|崩し}} prevents him from moving which is an action required to activate most of his skills. You need to be extra careful to not let your {{Companion icon|Makara}} get hit by those units or he'll be basically useless for the duration of the debuff and will let your other units be vulnerable to those aswell.


'''{{Attribute|WOOD}} and Seafarer units'''
'''{{Attribute|WOOD}} and Seafarer units'''
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{{Companion icon|Ibaraki|rarity=4}} will be our main damage dealer along with {{Companion icon|Kotaro|rarity=3}} as a backup in case she dies. She needs to be moved most of the time to activate [[Striker]] and you need to max her skill level for that 100% chance [[Herculean Strength]] on Phase Start. Kotaro will be our alternative in case she dies, he's pretty solid aswell. You can use him instead of Ibaraki but the downside is that {{Status effect|回避}} is less reliable than {{Status effect|根性}}. If you decide to use Kotaro instead, change {{Companion icon|Ganglie|rarity=4}} for a more movement dependant unit with buffs like {{Companion icon|Arsalan|rarity=4}} or {{Companion icon|Snow|rarity=5}}.
{{Companion icon|Ibaraki|rarity=4}} will be our main damage dealer along with {{Companion icon|Kotaro|rarity=3}} as a backup in case she dies. She needs to be moved most of the time to activate [[Striker]] and you need to max her skill level for that 100% chance [[Herculean Strength]] on Phase Start. Kotaro will be our alternative in case she dies, he's pretty solid aswell. You can use him instead of Ibaraki but the downside is that {{Status effect|回避}} is less reliable than {{Status effect|根性}}. If you decide to use Kotaro instead, change {{Companion icon|Ganglie|rarity=4}} for a more movement dependant unit with buffs like {{Companion icon|Arsalan|rarity=4}} or {{Companion icon|Snow|rarity=5}}.


{{Companion icon|Makara|rarity=3}} will heal, cleanse and reposition whenever necessary. He's key for keeping his team in place at 3x6 maps. Try to end the phase with {{Companion icon|Ganglie|rarity=4}} close to most of your units for his {{Status effect|防御強化}}. Cleanse {{Companion icon|Babalon|rarity=5}} and {{Companion icon|Ibaraki|rarity=4}} as soon as possible if they get a dangerous debuff. Try to abuse the {{Status effect|防御強化}}, {{Status effect|再生}} and {{Status effect|祝福}} combo for survivability, and time it with Ibaraki's {{Status effect|根性}} with [[Mountain Dweller]] and charge skill's recovery as last resource. This combo will allow her to try to apply {{Status effect|クリティカル}} most of the turns because all the other status mentioned before lasts for 4 turns. If Makara dies, we'll have {{Companion icon|Protagonist}} as a last resource {{Status effect|弱体解除}}.
{{Companion icon|Makara|rarity=3}} will heal, cleanse and reposition whenever necessary. He's key for keeping his team in place at 3x6 maps. Try to end the phase with {{Companion icon|Ganglie|rarity=4}} close to most of your units for his {{Status effect|防御強化}}. Cleanse {{Companion icon|Babalon|rarity=5}} and {{Companion icon|Ibaraki|rarity=4}} as soon as possible if they get a dangerous debuff. Try to abuse the {{Status effect|防御強化}}, {{Status effect|再生}} and {{Status effect|祝福}} combo for survivability, and time it with Ibaraki's {{Status effect|根性}} with [[Mountain Dweller]] and charge skill's recovery as last resource. This combo will allow her to try to apply {{Status|en name=Crit}} most of the turns because all the other status mentioned before lasts for 4 turns. If Makara dies, we'll have {{Companion icon|Protagonist}} as a last resource {{Status effect|弱体解除}}.


Note: You need to max their skill level as soon as possible for this build to work (Or at least close to level 90).
Note: You need to max their skill level as soon as possible for this build to work (Or at least close to level 90).
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