Difference between revisions of "Lv"

139 bytes added ,  06:30, 8 August 2018
ignoring the steep curve from 80 to 81
(ignoring the steep curve from 80 to 81)
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Leveling a unit is imperative for a lot of card functions, as it's a requirement for raising [[Limit Break|Limits]] and performing well in battle.
Leveling a unit is imperative for a lot of card functions, as it's a requirement for raising [[Limit Break|Limits]] and performing well in battle.
[[File:XP_Star_1star_portraits.gif|thumb|{{Star|1}} {{Item|XP star}}s]]


In order to raise the base level of a companion, either you gain XP through battles (slow), or you "feed" them {{Item|XP star}}s. <!-- feel free to properly translate the name -->
In order to raise the base level of a companion, either you gain XP through battles (slow), or you "feed" them {{Item|XP star}}s. <!-- feel free to properly translate the name -->
Matching energies yields a 20% increase in XP gains (example: Moritaka, {{Attribute|Water}}, gains more XP using {{Attribute|Water}} XP Stars than other colored XP stars). {{Attribute|All}} {{Item|XP star}}s also can be substituted for energy-matching gains.
Matching energies yields a 20% increase in XP gains (example: Moritaka, {{Attribute|Water}}, gains more XP using {{Attribute|Water}} XP Stars than other colored XP stars). {{Attribute|All}} {{Item|XP star}}s also can be substituted for energy-matching gains.
[[File:XP_Star_1star_portraits.gif|thumb|{{Star|1}} {{Item|XP star}}s]]
 
Currently, the highest level is 73 through the use of {{Item|Level Seed}}s for a {{Star|5}} unit. Theoretically, the highest level is 80.
=XP Star Curves=
=XP Star Curves=
Unlike {{Item|Skill Up}}s, there isn't necessarily a convenient series of leveling, especially with random boosts being thrown in. Below is a chart detailing how many {{Star|4}} {{Item|XP Star}}s required to reach [[Limit Break|Limits]] per rarity, and to the right is a table showing the amount of XP each {{Item|XP Star}} yields per rarity.
Unlike {{Item|Skill Up}}s, there isn't necessarily a convenient series of leveling, especially with random boosts being thrown in. Below is a chart detailing how many {{Star|4}} {{Item|XP Star}}s required to reach [[Limit Break|Limits]] per rarity, and to the right is a table showing the amount of XP each {{Item|XP Star}} yields per rarity.