Difference between revisions of "Loop"

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==Within the loop==
==Within the loop==


The loop is restricted to an enclosed area, and as such the are outside of loops are not affected by loop resets.  
The loop is restricted to an enclosed area, and as such the area outside of loops are not affected by loop resets.


==Loop reset==
==Loop reset==


An environment is reset by a loop when specific conditions of the enclosed area are met, namely victory of one party over all others present within the loop. It may also end when no participant is left, such as in cases where an [[Exception]] decimates everything within the enclosed area. When a loop resets, the App restores everything within the enclosed space to the way it was when the game started, including memories. However, memories can be retained so long as a connection is formed with the area outside of the loop.  
An environment is reset by a loop when specific conditions of the enclosed area are met, namely victory of one party over all others present within the loop. It may also end when no participant is left, such as in cases where an [[Exception]] decimates everything within the enclosed area. When a loop resets, the App restores everything within the enclosed space to the way it was when the game started, including memories. However, memories can be retained so long as a connection is formed with the area outside of the loop or through the use of [[pillar]]s.


Battle Zone resets do not typically incur memory loss since the [[Summoning Emblem]] forms a connection to Tokyo, which includes the area outside of the Battle Zone.  
For small resets such as Battle Zones, both parties and outside observers of the battle who are registered with the App retain full memories of the fight. Battle Zone resets do not typically incur memory loss since the [[Summoning Emblem]] forms a connection to Tokyo, which includes the area outside of the Battle Zone.  


In comparison, Game resets typically incur mass memory loss among all the inhabitants of [[Tokyo]] due to no connections being formed outside of it. This would especially be true of younger generations, who have lived inside the [[Walls]] of Tokyo for all their lives. A notable exception to this is individuals with [[Sacred Artifact]]s that act as [[pillar]]s. These Sacred Artifacts have the ability to resist being swept away, as they are deeply rooted in the [[world|earth]].  
In a larger instance, such as 5 Wards of Tokyo undergoing a reset, a powerful wave passes through the minds of all those within the enclosed space, disorienting all affected by it. Those unprepared for this backlash can forget everything that had happened within the enclosed space, though it is possible to remember with enough determination.
 
In comparison, Game resets that encompass a whole world, also referred to as a Great Flood of Time, typically incur mass memory loss among all the inhabitants due to no connections being formed outside of it. This would especially be true of younger generations who live in [[Tokyo]], who have lived inside the [[Walls]] of the city for all their lives. A notable exception to this is individuals with [[Sacred Artifact]]s that act as pillars. These Sacred Artifacts have the ability to resist being swept away, as they are deeply rooted in the [[world|earth]], thus resisting the flood.
 
Loops happen not only in Tokyo, but in all other [[World]]s as well due to those Worlds being within their own enclosed area and Walls. {{transient icon| Surtr}}'s anguish originates from seeing his children, the giants of Muspell, die repeatedly as he watched his World of [[Yggdrasil]] experience Ragnarök countless times, their souls unable to be put to rest.


==Outside of the loop==
==Outside of the loop==


The area outside of the enclosed looping area is not affected by loop resets. Additionally, nothing from the outside can interfere with what occurs inside, although they may witness what's occurring, as in the case of Battle Zones.
The area outside of the enclosed looping area is not affected by loop resets. Additionally, nothing from the outside can interfere with what occurs inside, although they may witness what's occurring, as in the case of Battle Zones.
==Loop Triggers==
Within Tokyo, a loop is commonly triggered through the death of the {{transient icon| Protagonist}}. As the Protagonist acts as the Game's trophy and end goal for the [[Representative]]s, a loop is triggered upon death to bring the Game back to normal. A reset can also be triggered if the majority of the people within Tokyo wish for it. This is commonly seen when Tokyo is under war and the people subconsciously wish for Tokyo to return to peaceful times. Additionally, the destruction of the world (and a loop following it) will be triggered automatically if one violates a taboo. Examples of taboo acts include {{transient icon| The Hero}} touching and entering the Tower of Babel, or attempting to steal the Protagonist and escape the Game.


=Notes=
=Notes=
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