[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 20~40% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemiesin Thrust range by 1 square / 40~80% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists forced backward movement / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+10~20 CP to self / 25~50%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units / 25~50% [Defense ModifierAll modifiers stack with each other.]Take 0.3x damage from Blow-ranged enemies / 100%
"A half-American, half-Japanese third-year of Shibuya Ward's international school, Daikanyama Academy. He is a member of their boxing club, although he is currently on leave from school. He is skilled at keeping up a relentless barrage of left-right jabs while bobbing and weaving with his upper body. There was a time when his visual impairment made his life very difficult, but a major fight with a certain Transient taught him a lot about love and changed his life for the better. His old self still occasionally resurfaces, however, and when he gets worked up he sometimes breaks out into slang. Although he cannot see, he excels at getting in close and fighting in his opponent's pocket. Sometimes he thinks that getting in close to someone and conversing purely physically is one of the purest expressions of love. He gets along well with kindred spirits who enjoy living the life of a wanderer despite the dangers."
Translated from Japanese
A half American half Japanese man who belongs to a boxing club. He is a third year student in Shibuya Ward's international school Daikanyama Academy, but he is currently taking a leave of absence from there. His specialty is a ferocious left and right barrage while moving his upper body in a figure eight. His eyesight is impaired, and he once lived through very rough circumstances. However, it is said that by chance he learned of love after fighting with a certain Transient and changed his way of life. Traces of that time sometimes comes out as slang he speaks when his spirit gets excited. While he can't see, he understands the risks and is an infighter who jumps in close to his enemies. Jacob believes that sometimes speaking with your bodies with zero distance between them is how true love is gotten across. He is quick to agree with and like people who like wandering journeys while being aware of the dangers.
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemiesin Shot range by 2 squares / 50~100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists forced backward movement / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+10~20 CP to self / 25~50%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units / 40~80% [Defense ModifierAll modifiers stack with each other.]Take 0.3x damage from Blow-ranged enemies / 100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 45~90%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemiesin Shot range by 2 squares / 50~100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists forced backward movement / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Prayer+10% skill activation rate for 6 turns (Buff) to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Prayer StrengtheningWhile user has Prayer: ATK Up by 2.0x for 999 turns (Irremovable Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-10~-20 CP to hit units, steal 100% of decreased CP / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CS Weapon Change (Thrust)Changes the unit's charge skill weapon type to Thrust-ranged for 1 turn. (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Prayer+10% skill activation rate for 6 turns (Buff) to self and alliesdirectly adjacent to self / 45~90%
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self + +1000~2000 HP to self + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self
"Jacob is the former Guild Master of the Aoyama Missionaries and one of its founding members. However, his character was terminally unsuited to running an organization. He wanders around the rundown city of Tokyo thinking of only one thing: casting down God for the sake of love. In his fist resides a Sacred Artifact of unlimited light which shows the way to God. This Sacred Artifact is also known as the Whirling Sword of Flame, and it reveals the path to the Tree of Life in the world of Eden. He can reach even those who have never appeared in this Tokyo with his Rule. He has a deep gratitude for the one who has taken up his old wish in his place."
Translated from Japanese
Jacob is the former Aoyama Missionaries guildmaster and one of its founding members. Nevertheless his personality is one fatally unsuited for organizational activities. As he believes "if you have love, then you can win against God," and works for only that belief, he wanders through all of Tokyo's desolate places. In his hands is the infinite light Sacred Artifact that can show the way to God. It's other name is the "sword of fire that swings every which way," and it is said to show the way to the Tree of Life in Eden. Due to this power he can extend his reach to even the people who cannot appear in Tokyo. He holds deep gratitude for the one who inherited his old will.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to enemiesin Thrust range / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self and allies1 square around self / 45~90% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Movement expansion in all directions (2 turns)Increases movement distance in all directions by 1 square for 2 turns (Irremovable Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units and enemieson the left and right of them / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-50 CP to self / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+25~50 CP to self / 45~90% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Darkness StrengtheningWhile user has Darkness: +1000 HP for 999 turns (Irremovable Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+150~300 HP to alliesin a 2-square diamond radius around self / 35~70% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to enemiesin a 2-square diamond radius around self / 15~30%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to enemieson the entire board / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 4, 7...) Apply Slight ATK Up (Stackable 19)ATK Up by 1.2x for 3 turns (Irremovable Buff) to self (Total turns 2, 5, 8...) Apply Slight ATK Up (Stackable 20)ATK Up by 1.2x for 3 turns (Irremovable Buff) to self (Total turns 3, 6, 9...) Apply Slight ATK Up (Stackable 21)ATK Up by 1.2x for 3 turns (Irremovable Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units and enemies1 square around them / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-50 CP to self / 100% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply [[|No name provided (id 1608).]]No description provided. (Unknown) to self and allies1 square around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply [[|No name provided (id 1608).]]No description provided. (Unknown) to self and allies1 square around self / 45~90%
Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self + Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units + Deal 2x damage to FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff)-affected enemies + Freeze (Stackable 1)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) (x2) + Freeze (Stackable 2)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) (x2) + Freeze (Stackable 3)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) (x2) + Freeze (Stackable 4)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) (x2)
"This man, capable of defeating gods with nothing more than his fists, fights in the name of love, wandering aimlessly until his day of reckoning. It is when he returns to Aoyama for the first time in a long while that he hears his guild is joining an event: the Valentine's Snowball Fight. The title of the event alone is enough to boil the blood within his veins. This is to be an event where snowballs filled with love are propelled forth by powerful fists! This is the ring he was born to fight in. His gimmick item: a gauntlet with an attachment that launches snowballs with every punch. Jacob simply cannot wait to fight no-holds-barred! The light of the omniscient and omnipotent does not affect him, for he is blind. Therefore, Jacob's eyes are fixed on a future in which he fears no god. In this event, he seems to let slip some of that inner brusqueness."
Translated from Japanese
Love is the reason he fights, and his hands will overcome God. Jacob continues wandering for the Promised Day that will come, and when he decided to swing by his old haunts in Aoyama, he heard his original guild was holding an event. That event is the Valentine Snowfight, and its name made his fists seethe. It's a game where you shoot snow with love in your fists, which means it's time for the fighter of love to get in the ring with snowballs flying around for some CQC. By the way, the gimmick Jacob is using is a hand-linked snowball-firing knuckle. When facing off opponents, especially with those that will sacrifice themselves, it can't be helped that his hands ache. Never will the light of the All Powerful All Knowing reach his blind eyes, which is why Jacob is always looking at a future that does not fear God. Sometimes the rough slang reminiscent of his fearless past comes flying out of his mouth.
Jacob himself may be a reference to the biblical Jacob who depicts the power and grace of God to change and renew. He is more famously known for having wrestled with an angel and after being defeated, was given the new name of Israel.
Jacob's hobby of fighting, specifically boxing, may be a nod to how biblical Jacob is known for wrestling with an angel of God. In his higher rarity art, you can see feathers on the ground and spears that resemble Angel mobs carry.
His title of "Angel's Ladder" is a reference to Jacob's Ladder which was a ladder or staircase leading into Heaven biblical Jacob saw in one vision where angels would climb up and down with the voice of God heard at the top.
Jacob's Sacred Artifact is referred to as "infinite light" that manifests itself as halos on his fists, it is also referred to as a "sword of fire" that could lead to the tree of life in Eden, is a reference to the flaming sword the archangelUriel carries as he stands at the gates of Paradise (Eden) where the tree of life is located.
There also some texts that refer to Uriel as the angel that wrestled with the biblical figure Jacob.
His Charge Skill line Lahaṭ Haḥereb Hammithappeket is derived from the Hebrew words for "flame", "sword" and "spinning".
Jacob's summoner mark is located on his chest, with the appearance of a winged sword set ablaze.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
It's so embarrassing
All of the things I need living inside of me
I can't see it
It's so embarrassing
All of the love I seek living inside of me
I can't see, I'm blind
Blind, blind
Blind, blind
Blind, blind
Blind, blind
I hope the eventual Jacob variant will expose a ginormous bubble butt like Andrew from live a hero got, though I don't think any artist here will draw a butt like the ones making those sprites made
That’s actually crazy. With the new anniversary transient stones, I had a total of 250 and I used them all on the 5* Jacob banner that’s out right now and got no 5* star. I kinda just got mostly duplicates 4 star. Rip no Jacob :(
Because he doesn't hail from any of the other worlds. He was likely born in Tokyo, just like Maria, Arc and other certain characters. And it looks like it is the former guild master of the Missionaries.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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