Difference between revisions of "Immobility"

349 bytes added ,  16:27, 30 August 2020
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Prevents the afflicted from moving themselves and increases CP (+12) at the end of each turn for 3 turns.
{{#vardefine:status en name|Immobility}}
{{#vardefine:status tags|Increase CP; Lock movement}}
{{#vardefine:status en note|+12CP/turn, cannot move at will for 3 turns}}
{{#masterdata:Status|46}}
{{#vardefine:status en name|Fixity}}
{{#vardefine:status en note|+12CP/turn, cannot move at will for 999 turns}}
{{#masterdata:Status|64}}


== Skills Related to this Debuff==
==Notes==
None
Prevents the afflicted from moving themselves and increases CP (+12) at the end of each turn for 3 turns.


== Charge Skills Related to this Debuff ==
A permanent version of this status (Fixity) is for [[Barricade]]s, or anything that isn't supposed to move (mostly in old quests).
Elder Cynokrash ([[Tsathoggua]])


== Notes ==
{{Skills that use status|{{PAGENAME}}|format=small}}
Even though Immobile is seemingly counted as a debuff (as it has a blue icon, not red)  Cleanse does not affect it.
{{Skills that use status|Fixity|format=small}}
 
{{Status navbox}}
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