Difference between revisions of "Guild"

38 bytes removed ,  02:10, 5 February 2023
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For an App user without a guild, some features on the App will be locked until they join one. While it’s not necessary to join a guild as an App user, it’s more convenient because of the benefits and features the App provides for a guild member. As the widely believed goal of [[the Game]] by most players is to take control over all 23 wards of [[Tokyo]], joining a guild is more convenient and gives players a better chance at winning the Game as they have the support of fellow guild members to take and control a wider range of territory.
For an App user without a guild, some features on the App will be locked until they join one. While it’s not necessary to join a guild as an App user, it’s more convenient because of the benefits and features the App provides for a guild member. As the widely believed goal of [[the Game]] by most players is to take control over all 23 wards of [[Tokyo]], joining a guild is more convenient and gives players a better chance at winning the Game as they have the support of fellow guild members to take and control a wider range of territory.


The primary goal of a guild in the initial stages of the Game is to expand and claim as much territory as the guild can handle. A guild’s territory is determined by the areas in between and around the [[Guilds#Guild Features#Portals|Portals]] that are under their control, so the more Portals they control, the greater their territory is. Fights for control over Portals are done through [[SUMMONS#App Battles|App battles]]. If a guild loses control over all the Portals they own, they effectively hold no more territory and are out of the game, disbanding as a result.
The primary goal of a guild in the initial stages of the Game is to expand and claim as much territory as the guild can handle. A guild’s territory is determined by the areas in between and around the [[Guilds#Portals|Portals]] that are under their control, so the more Portals they control, the greater their territory is. Fights for control over Portals are done through [[SUMMONS#App Battles|App battles]]. If a guild loses control over all the Portals they own, they effectively hold no more territory and are out of the game, disbanding as a result.


As the Game progresses past its initial stages, the [[Guilds#Three True Guilds|Three True Guilds]] reveal themselves and start taking widespread action. Compared to the other guilds, the power and might of the Three True Guilds is insurmountable; all the other smaller guilds will quickly begin to start losing control over their Portals. Guilds start to dissolve, and members are absorbed into the ranks of the big three. For many regular App users, individual guilds stop becoming a thing as the Game shifts from a territorial battle between many small factions into a war held between these three powerful forces.
As the Game progresses past its initial stages, the [[Guilds#Three True Guilds|Three True Guilds]] reveal themselves and start taking widespread action. Compared to the other guilds, the power and might of the Three True Guilds is insurmountable; all the other smaller guilds will quickly begin to start losing control over their Portals. Guilds start to dissolve, and members are absorbed into the ranks of the big three. For many regular App users, individual guilds stop becoming a thing as the Game shifts from a territorial battle between many small factions into a war held between these three powerful forces.
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===Creating a New Guild===
===Creating a New Guild===


There are three requirements needed in order to establish a new guild: a [[Guilds#Guild Features#Guild Master|Guild Master]], a minimum of four guild members who can participate in battle, and a Portal. Once these requirements are met, a registration fee can be paid to have the guild be officially registered into the Game.
There are three requirements needed in order to establish a new guild: a [[Guilds#Guild Masters|Guild Master]], a minimum of four guild members who can participate in battle, and a Portal. Once these requirements are met, a registration fee can be paid to have the guild be officially registered into the Game.
===Guild Masters===
===Guild Masters===


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A person can only be a member of one guild at a time, and guild transferring is allowed. Temporary or contract-based guild memberships are also recognized.
A person can only be a member of one guild at a time, and guild transferring is allowed. Temporary or contract-based guild memberships are also recognized.


The exceptions to the one-guild rule are those part of the Game's two [[Guilds#Special Guilds#Management Guilds|management guilds]]. Members of those guilds have a special privilege where they can hold dual membership of both their administrative guild as well as a regular guild. This privilege is given so admin members can keep surveillance over the actions of their second guild and territory. Notable dual membership includes {{transient icon| Sanat Kumara}} of the Game Masters and Invaders, as well as {{transient icon| Nyarlathotep}} of the Entertainers and Missionaries.
The exceptions to the one-guild rule are those part of the Game's two [[Guilds#Game Management Guilds|management guilds]]. Members of those guilds have a special privilege where they can hold dual membership of both their administrative guild as well as a regular guild. This privilege is given so admin members can keep surveillance over the actions of their second guild and territory. Notable dual membership includes {{transient icon| Sanat Kumara}} of the Game Masters and Invaders, as well as {{transient icon| Nyarlathotep}} of the Entertainers and Missionaries.
===App Benefits===
===App Benefits===


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Safe houses are important as they are registered as safe zones, meaning that invading guilds cannot win within it. Safe houses are also used by guilds for its members to gather or hide from an invading attack. However, they are not counted as Portals. They can be used to help maintain Portals by acting as a place to group up or hide in case of an emergency, but safe houses themselves are not treated as new territory.
Safe houses are important as they are registered as safe zones, meaning that invading guilds cannot win within it. Safe houses are also used by guilds for its members to gather or hide from an invading attack. However, they are not counted as Portals. They can be used to help maintain Portals by acting as a place to group up or hide in case of an emergency, but safe houses themselves are not treated as new territory.
{{Story Terms}}
{{Story Terms}}


{{Comments}}
{{Comments}}
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