Difference between revisions of "Fenrir/Strategy"

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===☆4 Make Sail Fenrir===
===☆4 Make Sail Fenrir===


{{Transient icon|Fenrir|rarity=4|variant=Make Sail}} trades off most of his amazing self-sufficient playstyle for a slightly different, more supportive one thanks to Default, with Concentration being a fantastic offensive+proc rate increasing buff that’ll greatly help a great chunk of the cast. The rest of his skills define him as an absolute, somewhat self-sustained frontline tank, retaining his original’s LB1 and LB2 to help his durability (with the latter now being able to be approached at potentially double/triple the effect compared to the original due to attack range) and further supported by LB3 Curse to help it to a greater extent while also somewhat helping his allies through its damage reduction in the process. He’s not without some flaws however, trading his amazing self-buff and Bind for his newfound abilities can be a bit of a hard sell since Curse only partially helps him in comparison, and while his Charge helping with Branded and his LB3, his attack range encourages exploiting his self-heal much more than trying to gear him towards damage, it’s possible though a bit difficult. Consider Barrage on him, it’ll very much double his already potentially fantastic self-sustain.
{{Transient icon|Fenrir|rarity=4|variant=Make Sail}} trades off most of his amazing self-sufficient playstyle for a slightly different, more supportive one thanks to Default, with Concentration being a fantastic offensive+proc rate increasing buff that’ll greatly help a great chunk of the cast. The rest of his skills define him as an absolute, somewhat self-sustained frontline tank, retaining his original’s LB1 and LB2 to help his durability (with the latter now being able to be approached at potentially double/triple the effect compared to the original due to attack range) and further supported by LB3 Curse to help it to a greater extent while also somewhat helping his allies through its damage reduction in the process. He’s not without some flaws however, trading his amazing self-buff and Bind for his newfound abilities can be a bit of a hard sell since Curse only partially helps him in comparison, and while his Charge helping with Branded and his LB3, his attack range encourages exploiting his self-heal much more than trying to gear him towards damage, it’s possible though a bit difficult. Consider Comboon him, it’ll very much double his already potentially fantastic self-sustain.


==Highlights==
==Highlights==
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