Difference between revisions of "Enemy Movement"

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==Enemy Attack Order==
The order in which the enemies attack/miss during their turn determines the order in which enemies will gain move priority. To see this order, setting the gameplay speed to the lowest setting during the enemy turn can be of help. This can be visualized as a queue in which the front most enemy is bestowed move priority. When enemies are eliminated, they are removed from the queue and move priority goes to the enemy in the front of the queue which remains.
The enemy attack order is preset when the battle is started much like randomized enemy positions. What this means is that restarting the battle by means of [[Tips#Restarting_a_battle_with_no_AP_loss|this method]] will not change the enemy attack order. This means that the aforementioned method can be used to determine what the enemy attack order is before attempting the quest.
==Enmity/Aggro==
==Enmity/Aggro==


One unit randomly has move priority and keeps it until they're eliminated or cannot move or attack. Every unit has a specific enmity/aggro level, but if none of those enemies are hit, the unit with move priority will target the closest unit.
One unit has move priority and keeps it until they're eliminated or cannot move or attack. Every unit has a specific enmity/aggro level, but if none of the units hit the enemy with move priority, the unit with move priority will target the closest unit.


If there are more than one player units equidistant to the enemy, the enemy will randomly move toward one.
If there are more than one player units equidistant to the enemy, the enemy will randomly move toward one.
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