Enemy Movement

From Tokyo Afterschool Summoners
Revision as of 08:24, 20 April 2021 by Spike (talk | contribs) (copy pasting what ara wrote until someone decides to write more)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Enemy Movement

One unit randomly has move priority and keeps it until they're eliminated or cannot move or attack. Every unit has a specific enmity/aggro level, but if none of those enemies are hit, the unit with move priority will target the closest unit.

If there are more than one player units equidistant to the enemy, the enemy will randomly move toward one.

Enmity/aggro seems to be equal to the damage dealt to the unit in question. So, whichever unit of the player has dealt the most damage to a particular enemy unit will be the unit that is moved toward by that enemy unit (provided they have move priority).

Blow, Slash, Thrust, and Long Slash units will try to move so that their priority target is in the square directly in front of them. Magic and Shot units will try to move so that their target is two squares ahead of them. Snipe units will move so that their target is 4 squares ahead of them. It seems that All-range units will go as far back as possible (i.e. their target is 5 squares ahead of them). None units will not move, not even in place (the enemy move is skipped if there are only none units left; this is why units with None as their original range are changed into a different range in challenge quests).

Enmity/aggro is additive - it doesn't matter how many times an enemy unit is hit, what matters is the sum total damage dealt to them.

0 comments
[Show Comments]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.


Add your comment
Tokyo Afterschool Summoners welcomes all comments. If you do not want to be anonymous, register or log in. It is free.