Dagon/Enemy

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Transient Information

【ダゴン☆4】ダゴン
Weapon Spread Magic.png
HP 800+90.816*(Lv-1) ATK 400+65.306*(Lv-1)
HP @ Lv 709.184 ATK @ Lv 334.694
Max HP+20 Lv, +2000 HP 4525.504 Max ATK+20 Lv, +2000 ATK 3640.814
Skills
Surefire Blaster (enemy ability) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away hit units by 1 square / 100%
Great Creator [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allies 1 square around self / 38~76%
[While MovingWhen this unit is held by their player.] Increase horizontal movement by 1 / 100%
Wave Bender [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 18~36%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
Swimmer [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
Skill Evolution(s)
Wave Bender+ [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 28~56%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self / 30~60%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies directly adjacent to self / 10~20%
Swimmer+ [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90%
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
命叫死衰Overshadow (99)
Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units + Attract hit units by 3 squares Weapon Spread Magic.png
1x
Illustration BomBom
Scenario ――
Voice Toshiyuki Morikawa
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Gate Old Ones


Research Files

Translated from Japanese
Official Japanese
(未公開)
Relation From Others To Others
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【ダゴン☆4強】ダゴン
Weapon Spread Magic.png
HP 800+90.816*(Lv-1) ATK 400+65.306*(Lv-1)
HP @ Lv 709.184 ATK @ Lv 334.694
Max HP+20 Lv, +2000 HP 4525.504 Max ATK+20 Lv, +2000 ATK 3640.814
Skills
Surefire Blaster (enemy ability) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away hit units by 1 square / 100%
Great Creator [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allies 1 square around self / 38~76%
[While MovingWhen this unit is held by their player.] Increase horizontal movement by 1 / 100%
Wave Bender [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 18~36%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
Swimmer [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
Skill Evolution(s)
Wave Bender+ [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 28~56%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self / 30~60%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies directly adjacent to self / 10~20%
Swimmer+ [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90%
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
命叫死衰Overshadow (99)
Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units + Attract hit units by 3 squares Weapon Spread All.png
1x
Illustration BomBom
Scenario ――
Voice Toshiyuki Morikawa
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Gate Old Ones


Translated from Japanese
Official Japanese
(未公開)
【☆4ダゴン世界属性】ダゴン
Weapon Spread Magic.png
HP 800+90.816*(Lv-1) ATK 400+65.306*(Lv-1)
HP @ Lv 709.184 ATK @ Lv 334.694
Max HP+20 Lv, +2000 HP 4525.504 Max ATK+20 Lv, +2000 ATK 3640.814
Skills
Surefire Blaster (enemy ability) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away hit units by 1 square / 100%
Great Creator [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allies 1 square around self / 38~76%
[While MovingWhen this unit is held by their player.] Increase horizontal movement by 1 / 100%
Wave Bender [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 18~36%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
Swimmer [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
Skill Evolution(s)
Wave Bender+ [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 28~56%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self / 30~60%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies directly adjacent to self / 10~20%
Swimmer+ [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90%
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
命叫死衰Overshadow (99)
Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units + Attract hit units by 3 squares Weapon Spread Magic.png
1x
Illustration BomBom
Scenario ――
Voice Toshiyuki Morikawa
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Gate Old Ones


Translated from Japanese
Official Japanese
(未公開)
【☆4ダゴン世界属性強】ダゴン
Weapon Spread Magic.png
HP 800+90.816*(Lv-1) ATK 400+65.306*(Lv-1)
HP @ Lv 709.184 ATK @ Lv 334.694
Max HP+20 Lv, +2000 HP 4525.504 Max ATK+20 Lv, +2000 ATK 3640.814
Skills
Surefire Blaster (enemy ability) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away hit units by 1 square / 100%
Great Creator [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allies 1 square around self / 38~76%
[While MovingWhen this unit is held by their player.] Increase horizontal movement by 1 / 100%
Wave Bender [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 18~36%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
Swimmer [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
Skill Evolution(s)
Wave Bender+ [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 28~56%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self / 30~60%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies directly adjacent to self / 10~20%
Swimmer+ [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90%
[While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
命叫死衰Overshadow (99)
Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units + Attract hit units by 3 squares Weapon Spread All.png
1x
Illustration BomBom
Scenario ――
Voice Toshiyuki Morikawa
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Gate Old Ones


Translated from Japanese
Official Japanese
(未公開)

Notes

  • Dagon is the original form of Triton, before Triton cast the features besides his Role of the All-Father out. These casted features took the form of the Shadow of Triton.
  • Dagon's Column Sacred Artifact is called Overshadow.

13 comments
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Anonymous user
No. 3384
53 months ago
Score 0 You
role of the all-daddy
Anonymous user
No. 3378
53 months ago
Score 0 You
I CAN'T TAKE HIM SERIOUSLY BECAUSE I KEEP THINKING ABT HIM TELLING ME TO RETURN TO HIS WOMB
Anonymous user
No. 3377
53 months ago
Score 0 You

your tits

hand them over
Anonymous user
No. 3376
53 months ago
Score 0 You
Drown me into your deepest darkest abyss
Anonymous user
No. 3375
53 months ago
Score 0 You
Daddy better come to me, so I can give him the biggest smooch ever
Anonymous user
No. 3368
53 months ago
Score 0 You
Please come home
Anonymous user
No. 3367
53 months ago
Score 0 You
SOON he will become his own Unit
Anonymous user
No. 2725
57 months ago
Score 0 You
So he’s a Shadow of Triton, why is he listed as an Exception?
Anonymous user
No. 2649
57 months ago
Score 0 You

>>1340 it seems lovecraftian dagon is based from mesopotamian/semitic dagon

so both
Anonymous user
No. 1881
63 months ago
Score 0 You
Looking at the image for Yog Sothoth, he is definitely lovecraft.
Anonymous user
No. 1424
64 months ago
Score 0 You
baya...baya...BAYA
Anonymous user
No. 1340
65 months ago
Score 0 You
Is he the Lovecraftian Dagon or the Mesopotamian Dagon?
Anonymous user
No. 1216
65 months ago
Score 0 You
is this like a fusion of Jinn and Triton ?
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