Captivating Corrupter |
JP Name |
魅惑の堕落者 |
Trigger timing |
When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12) |
Effect |
Apply CharmCannot attack for 3 turns (Debuff) to hitting units |
Proc Chance |
20% |
|
Captivating Corrupter |
JP Name |
魅惑の堕落者 |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self |
Proc Chance |
30% |
This is an additional effect |
|
Captivating Corrupter |
JP Name |
魅惑の堕落者 |
Trigger timing |
When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13) |
Effect |
Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self |
Proc Chance |
30% |
This is an additional effect |
|
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