Difference between revisions of "Cait Sith/Enemy"

From Tokyo Afterschool Summoners
Jump to navigation Jump to search
(Created page with "{{#vardefine:transient acquisition| Unobtainable}} <!--180700-99 id enemy dump (Cat Festival)--> {{#masterdata:Card|180764}} {{#masterdata:Card|180767}}")
 
Line 3: Line 3:
{{#masterdata:Card|180764}}
{{#masterdata:Card|180764}}
{{#masterdata:Card|180767}}
{{#masterdata:Card|180767}}
{{#masterdata:Card|180780}}

Revision as of 13:42, 23 October 2020


Transient Information

[?]  [1]
【ケットシー☆3祭】ID5
Weapon Spread Magic.png
Rarity 3 Cost 8
HP 465+110.255*(Lv-1) ATK 135+46.888*(Lv-1)
HP @ Lv 60 6970.045 ATK @ Lv 60 2901.392
Max HP+20 Lv, +2000 HP 11175.145 Max ATK+20 Lv, +2000 ATK 5839.152
Skills
Future Provocateur [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 5, 9...) Apply CS Weapon Change (Magic)Changes the unit's charge skill weapon type to Magic-ranged for 1 turn. (Buff) to self
    (Total turns 2, 6, 10...) Apply CS Weapon Change (Blow)Changes the unit's charge skill weapon type to Blow-ranged for 1 turn. (Buff) to self
    (Total turns 3, 7, 11...) Apply CS Weapon Change (All)Changes the unit's charge skill weapon type to All-ranged for 1 turn. (Buff) to self
    (Total turns 4, 8, 12...) Apply CS Weapon Change (Long Slash)Changes the unit's charge skill weapon type to Long Slash-ranged for 1 turn. (Buff) to self / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 45~90%
Ruler [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +6~12 CP to allies in a 2-square diamond radius around self / 45~90%
Cat Conjurer [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -10~-20 CP to hit units / 30~60%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 40~80%
? {"error":"invalid ID"}
招猫我己キング・オブ・ザ・キャッツ
Apply CharmCannot attack for 3 turns (Debuff) to hit units + -25~-50 CP to hit units Weapon Spread Blow.png
2x
Illustration Toomiro
Scenario ――
Voice Ikue Otani
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Research Files

Translated from Japanese
Official Japanese
[?]  [2]
【ケットシー☆4祭】ID5
Weapon Spread Magic.png
Rarity 4 Cost 16
HP 600+105*(Lv-1) ATK 600+51.122*(Lv-1)
HP @ Lv 65 7320 ATK @ Lv 65 3871.808
Max HP+20 Lv, +2000 HP 11420 Max ATK+20 Lv, +2000 ATK 6894.248
Skills
Future Provocateur [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 5, 9...) Apply CS Weapon Change (Magic)Changes the unit's charge skill weapon type to Magic-ranged for 1 turn. (Buff) to self
    (Total turns 2, 6, 10...) Apply CS Weapon Change (Blow)Changes the unit's charge skill weapon type to Blow-ranged for 1 turn. (Buff) to self
    (Total turns 3, 7, 11...) Apply CS Weapon Change (All)Changes the unit's charge skill weapon type to All-ranged for 1 turn. (Buff) to self
    (Total turns 4, 8, 12...) Apply CS Weapon Change (Long Slash)Changes the unit's charge skill weapon type to Long Slash-ranged for 1 turn. (Buff) to self / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 45~90%
Ruler [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +6~12 CP to allies in a 2-square diamond radius around self / 45~90%
Whisker Whisperer [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hit units / 30~60%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -10~-20 CP to hit units / 45~90%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 40~80%
? {"error":"invalid ID"}
招猫我己キング・オブ・ザ・キャッツ
Apply Glint+10% skill activation rate for 2 turns (Buff) to self + Apply CharmCannot attack for 3 turns (Debuff) to hit units + -25~-50 CP to hit units Weapon Spread Blow.png
3x
Illustration Toomiro
Scenario ――
Voice Ikue Otani
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Translated from Japanese
Official Japanese
[?]  [3]
【ケットシー☆4祭】ID5
Weapon Spread All.png
Rarity 4 Cost 16
HP 600+105*(Lv-1) ATK 600+51.122*(Lv-1)
HP @ Lv 65 7320 ATK @ Lv 65 3871.808
Max HP+20 Lv, +2000 HP 11420 Max ATK+20 Lv, +2000 ATK 6894.248
Skills
高難易度ケットシー専用 (1976) [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turn 1) -300 HP to hit units
    (Total turn 2) -500 HP to hit units
    (Total turn 3) -700 HP to hit units
    (Total turn 4) -900 HP to hit units
    (Total turn 5) -1100 HP to hit units
    (Total turn 6) -1300 HP to hit units
    (Total turn 7) -1500 HP to hit units
    (Total turn 8) -1700 HP to hit units
    (Total turns 9, 10, 11...) -2000 HP to hit units
    (Total turns 30, 31, 32...) -10000 HP to hit units / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +4 CP to self / 100%
[Defense ModifierAll modifiers stack with each other.] Take 0.7x damage from 0.55x ATK penaltyThrust-ranged enemies
    Take 0.45x damage from 0.45x ATK penaltyShot-ranged enemies
    Take 0.45x damage from 0.28x ATK penaltyMagic-ranged enemies
    Take 0.45x damage from 0.26x ATK penaltySnipe-ranged enemies
    Take 0.2x damage from 0.10x ATK penaltyAll-ranged enemies / 100%
高難易度汎用耐性3 (1977) [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 7 statuses / 100%
Whisker Whisperer [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hit units / 30~60%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -10~-20 CP to hit units / 45~90%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 40~80%
動かない者敵専用 (1174) [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
招猫我己キング・オブ・ザ・キャッツ
Apply Glint+10% skill activation rate for 2 turns (Buff) to self + Apply CharmCannot attack for 3 turns (Debuff) to hit units + -25~-50 CP to hit units Weapon Spread All.png
3x
Illustration Toomiro
Scenario ――
Voice Ikue Otani
Sex/GenderAs defined in the game data, might not be accurate to official localization None


Translated from Japanese
Official Japanese