[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 40~80% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 25~50%
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to enemiesin front of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to enemiesin front of self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to hit units / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 26 statuses
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Charm ResistanceAcquire skill for 3 turns: [Status Resistance] Remove Charm / 100% (Irremovable Buff) to self and allieson the entire board Apply Burn AdvantageAcquire skill for 999 turns: [Attack Modifier] Deal 1.5x extra damage to enemies with Burn (includes stackables) (Irremovable Buff) to self and allieson the entire board / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 25~50% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 7 statuses
Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units + Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to hit units + Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self
Transient from the world of Garothman, the world that created the prototype of the Last Judgment. He is an avatar of light and a World Representative that speaks for the faith of the majority. Ahura Mazda is a superman who can withstand the eternal recurring loops and has the matching super physique to go with it. He belongs to the Rule Makers, the guild whose main Portal is to the East where the Tokyo Cathedral is built on prime property. Ahura Mazda is an advocate for the idea that everyone born with a body is fundamentally a good person. In his eyes the only true evil is the virtual being Ahriman, who doesn't exist in this world. That's how he's able to repeat the same good deeds over and over without breaking in on himself, no matter how much effort was wasted. Due to his Role, he will always win only once against any opponent in a one on one fight. And if anyone self-identifies as a villain, Ahura Mazda is fated to battle against them. His hobbies are self-cultivation and tanning himself at naturist groupings. He favors people who approve of justice and do not omit things from work.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies1 square around self / 45~90% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 35~70%
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to enemiesin Thrust range / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to enemiesin Thrust range / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to hit units / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+50~100 CP to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 26 statuses
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self and alliesdirectly adjacent to self / 30~60% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Charm ResistanceAcquire skill for 3 turns: [Status Resistance] Remove Charm / 100% (Irremovable Buff) to self and allieson the entire board Apply Large Burn AdvantageAcquire skill for 999 turns: [Attack Modifier] Deal 2.0x extra damage to enemies with Burn (includes stackables) (Irremovable Buff) to self and allieson the entire board Apply Large Conflagration AdvantageAcquire skill for 999 turns: [Attack Modifier] Deal 2.0x extra damage to enemies with Conflagration (Irremovable Buff) to self and allieson the entire board / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts ResistanceAcquire skill for 3 turns: [Status Resistance] Remove Guts / 100% (Buff) to enemieson the entire board / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 40~80% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 7 statuses
Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units and enemieson the left and right of them + Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to hit units and enemieson the left and right of them + Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self
Ahura Mazda has a celestial globe Sacred Artifact that takes the form of a papal staff, meant for him to carry out his duties as the highest judge. It has the power to turn any nonliving things it shines upon into light, even the papal robes he wears. Everyone wishes for a Last Judgement when they become as pure and equal as the time when they were born. Ahriman, who Ahura Mazda considers the only evil thing in the world, either has no substance or is fictional. Ahriman created the corpse shell of dragon known as Azi Dahaka, which is empty if even he wore it. It is a villain and imaginary enemy created to save everyone who could live. There can only be one Ahriman in a single world he can be born in. Ahura Mazda is always afraid of the possibility of passing a serious misjudgment in his duties, which is why he's always training his mind and body to bear with that fear. It is said that he can only be free from that fear when he is going against his archenemy Ahriman. He has no shame exposing any part of himself, but his only weakness is his back that his hidden by his wings of light.
Ahura Mazda is based on the creator deity in Zoroastrianism whose name means "Lord of Wisdom".
His Charge Skill Kshatra Vairya Apastāk is a reference to Kshatra Vairya, one of the seven divine being that originate from Ahura Mazda, as well as Apastāk, a term that means "foundational text" and refers to the earliest Zoroastrian scriptures.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Question: How long does it (usually) take for a Housamo character to start getting R34 of them having sex? My current hypothesis is usually after their descriptions are translated into English, but Israfil and Simurgh have proven that theory wrong.
That makes having sex with him even hotter, like... is he chocking you you because he is into hardcore fucking or he just trying to kill us while we are doing it.
We had a guild that dabbled in Human trafficking, the next were domestic terrorist, and now we have people who believe in ethnic cleansing. I really want to know what the writers were smoking when they write this stuff.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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