Beastly Samalian King |
JP Name |
獣蹄のサマリヤ王 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies in a 2-square diamond radius around self |
Proc Chance |
50% |
|
Beastly Samalian King |
JP Name |
獣蹄のサマリヤ王 |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allies in a 2-square diamond radius around self |
Proc Chance |
45% |
This is an additional effect |
|
Beastly Samalian King |
JP Name |
獣蹄のサマリヤ王 |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-1500~-3000 HP to hit units and enemies on the left and right of them |
Proc Chance |
45% |
This is an additional effect |
|
Beastly Samalian King |
JP Name |
獣蹄のサマリヤ王 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+300~600 HP to self and allies in a 2-square diamond radius around self |
Proc Chance |
40% |
This is an additional effect |
|
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