Representative of Ice

(Redirected from 氷冠の世界代行者)



Representative of Ice
JP Name 氷冠の世界代行者
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect No effect
Proc Chance 40%

Representative of Ice
JP Name 氷冠の世界代行者
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turns 1, 5, 9...) Apply Freeze (Stackable 1)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units
Proc Chance 50%
This is an additional effect

Representative of Ice
JP Name 氷冠の世界代行者
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turns 2, 6, 10...) Apply Freeze (Stackable 2)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units
Proc Chance 50%
This is an additional effect

Representative of Ice
JP Name 氷冠の世界代行者
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turns 3, 7, 11...) Apply Freeze (Stackable 3)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units
Proc Chance 50%
This is an additional effect

Representative of Ice
JP Name 氷冠の世界代行者
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turns 4, 8, 12...) Apply Freeze (Stackable 4)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units
Proc Chance 50%
This is an additional effect

Representative of Ice
JP Name 氷冠の世界代行者
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect -1500~-3000 HP to hit units
Proc Chance 50%
This is an additional effect

Representative of Ice
JP Name 氷冠の世界代行者
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect -500~-1000 HP to enemies at the 3rd square in front of self
Proc Chance 40%
This is an additional effect

Representative of Ice
JP Name 氷冠の世界代行者
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect -500~-1000 HP to enemies in a 3-square horizontal line around the 2nd square in front of self
Proc Chance 40%
This is an additional effect

Representative of Ice
JP Name 氷冠の世界代行者
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect -500~-1000 HP to enemies in Long Slash range
Proc Chance 40%
This is an additional effect

Representative of Ice
JP Name 氷冠の世界代行者
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect -500~-1000 HP to enemies at the 3rd square in front of self
Proc Chance 40%
This is an additional effect

Representative of Ice
JP Name 氷冠の世界代行者
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect -500~-1000 HP to enemies in a 3-square horizontal line around the 2nd square in front of self
Proc Chance 45%
This is an additional effect

Representative of Ice
JP Name 氷冠の世界代行者
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect -500~-1000 HP to enemies in Long Slash range
Proc Chance 50%
This is an additional effect

Representative of Ice
JP Name 氷冠の世界代行者
Trigger timing 非操作時
Effect -500~-1000 HP to enemies in a 2-square diamond radius around self
Proc Chance 50%
This is an additional effect

Representative of Ice
JP Name 氷冠の世界代行者
Trigger timing 非操作時
Effect -500~-1000 HP to enemies in a 2-square diamond radius around self
Proc Chance 50%
This is an additional effect

Transients with 氷冠の世界代行者

No transients found that satisfy the search criteria.

0 comments
[Show Comments]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.


Add your comment
Tokyo Afterschool Summoners welcomes all comments. If you do not want to be anonymous, register or log in. It is free.