From Tokyo Afterschool Summoners
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Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
330+101.735*(Lv-1) |
ATK |
280+55.306*(Lv-1) |
HP @ Lv 60 |
6332.365 |
ATK @ Lv 60 |
3543.054 |
Max HP+20 Lv, +2000 HP |
10367.065 |
Max ATK+20 Lv, +2000 ATK |
6649.174 |
Skills |
Bender |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turn 1) Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self (Total turn 2) Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self (Total turn 3) Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self (Total turn 4) Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self (Total turn 5) Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self (Total turn 6) Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100%
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All In |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units / 35~70%
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Dragonslaying Viking |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Dragonborn enemies Deal 1.5x damage to 竜を継ぐ者ダミー敵専用 enemies / 100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemies in a 2-square diamond radius around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemies in a 2-square diamond radius around self / 45~90%
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Flawless |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 14 statuses
Infinitude, Poison, Fatal Poison, Fatal Poison (Stackable 1), Fatal Poison (Stackable 2), Fatal Poison (Stackable 3), Fatal Poison (Stackable 4), Fatal Poison (Stackable 5), Burn (Stackable 1), Burn (Stackable 2), Burn (Stackable 3), Burn (Stackable 4), Burn (Stackable 5), Burn
/ 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Resist 9 statuses / 50~100% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -3000~-6000 HP to enemies in a 2-square diamond radius around self / 50~100%
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Research Files
Official English
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"A mischievous Transient from Yggdrasil, this young boy simply cannot take good care of his possessions or his affairs. Back in Yggdrasil, Beowulf was supposed to become the king of legends, to be lauded by vikings of all stripes, but here in Tokyo, he clings to his boyhood, hoping to enjoy battles for time immemorial. He is particularly fond of fighting powerful dragons, for which his trusty companion, a young fire dragon named Wyrm, makes the perfect partner. Destiny aside, Beowulf is too young to fully understand what qualities make a worthy king, but that hardly matters to him. Thanks to his Role, he is fated to go down while slaying one of those dragons he enjoys fighting. This fate is the result of unique circumstances in the relationship between Tokyo and his home world of Yggdrasil. Having been squeezed out of that world, he finds himself temporarily bestowed with what can only be described as ""all"" attributes. Beowulf is committed to his immaturity and dislikes his more cunning elders, but people who befriend dragons and old kings who regain their youth definitely pique his interest."
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Translated from Japanese
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Transfer student (sic) said to have come from the world of Yggdrasil. He's a naughty boy who treats things extremely roughly. In his home world he is supposed to be a legendary king among the vikings' beliefs, but now as the eternal boy he is, all he wishes for is to battle on for forever. He especially likes fighting against powerful dragons, and he's brought along a firedrake friend named Wyrm that he fights with. As a kid he isn't the king's vessel, so he doesn't really understand the nature of being a king. His role has also fated him to go down together in battle with a dragon. Beowulf being the way he is now in Tokyo is due to unique circumstances with Yggdrasil. As someone locked out to the exterior of the world, Beowulf barely carries the All property. His setting himself to be inexperienced might be why he does so terribly with the cunning and crafty. He shows sympathy when facing people with circumstances similar to his own like being a rejuvenated old king or being accompanied by a dragon.
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Official Japanese
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異世界ユグドラシルからやってきたという「転校生」。やんちゃで、非常にものの扱いがザツな性格。元の世界では、ヴァイキングたちの間で信奉される伝説の王となるはずの存在。だが今は、いつまでも永遠の少年なりに、楽しいバトルを永遠に続けることだけを願っている。特に、強大なドラゴンとの戦いを好んでいるようだ。そんな彼はウュルムという名の、殴りあい友達の火竜をパートナーとして連れている。ガキである彼は「王様の器」ではないので、王様の資質がまったく分からない。また、「役割」によって「ドラゴンと相打ちになる」ことを定められている。彼のこの状態は、この東京と繋がった異世界ユグドラシルの「特異な事情」に拠るものである。世界の外へ締め出されたこのベオウルフは、限定的に「全」の属性を帯びる。「未熟であること」を己に課しているが故か、老獪な人物をどうにも苦手としているらしい。「若返る老王」「竜の共連れ」など似た事情を持つ者に対して共感の意を示すことがある。
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Rarity |
4 |
Cost |
16 |
HP |
770+101.327*(Lv-1) |
ATK |
430+54.796*(Lv-1) |
HP @ Lv 65 |
7254.928 |
ATK @ Lv 65 |
3936.944 |
Max HP+20 Lv, +2000 HP |
11281.468 |
Max ATK+20 Lv, +2000 ATK |
7032.864 |
Skills |
Swordbender |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turn 1) Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 1 turn. (Buff) to self (Total turn 2) Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 1 turn. (Buff) to self (Total turn 3) Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 1 turn. (Buff) to self (Total turn 4) Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 1 turn. (Buff) to self (Total turn 5) Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 1 turn. (Buff) to self (Total turn 6) Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 1 turn. (Buff) to self / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turn 1) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self (Total turn 2) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self (Total turn 3) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self (Total turn 4) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self (Total turn 5) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self (Total turn 6) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100%
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All In on the Battlefield |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units and enemies behind them / 35~70%
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Dragonslaying Viking King |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2x damage to Dragonborn enemies Deal 2x damage to 竜を継ぐ者ダミー敵専用 enemies / 100% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 25~50% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemies in a 2-square diamond radius around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemies in a 2-square diamond radius around self / 45~90%
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He Who Has Everything |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 14 statuses
Infinitude, Poison, Fatal Poison, Fatal Poison (Stackable 1), Fatal Poison (Stackable 2), Fatal Poison (Stackable 3), Fatal Poison (Stackable 4), Fatal Poison (Stackable 5), Burn (Stackable 1), Burn (Stackable 2), Burn (Stackable 3), Burn (Stackable 4), Burn (Stackable 5), Burn
/ 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Resist 9 statuses / 50~100% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -3000~-6000 HP to enemies in a 2-square diamond radius around self Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies in a 2-square diamond radius around self / 50~100%
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Official English
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"Beowulf carries a lion's share of valuable Swords at his waist which are Sacred Artifacts, but he takes such poor care of them that they often break. His fate has been prophesied, and he wants nothing to do with it. When his homeland of Yggdrasil ends, he is supposed to grow a white beard and become humanity's king in the age that follows. To his joy, however, a certain theatrical criminal made sure that such an age would never come. The world of Yggdrasil was placed in an infinite loop so that time would turn back when it met the twilight of its days, and here in Tokyo, Beowulf will remain eternally youthful. The young fire dragon Wyrm is a constant companion and friendly fighting partner, only it doesn't share those same sentiments. Whenever it lunges at Beowulf, the young viking perceives it as a playful gesture and tackles it to the ground in kind—a reaction which Wyrm appears to enjoy for reasons of its own. A reptile tamer from a certain guild often watches them from the shadows, quietly fuming with jealousy that anyone who abuses his lizard so could be allowed the privilege of such a fine specimen's company. Beowulf himself is a member of the Game Masters presiding over Tokyo's Game. As such, he is also granted the special privilege of concurrent membership in one of the other guilds."
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Translated from Japanese
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Beowulf has many treasure sword Sacred Artifacts hanging from his waist, but since he doesn't take good care of them, he tends to break them. In the age that comes after Yggdrasil's ruin, Beowulf is meant to become an old human king, but thanks to a certain theatrical criminal that time will never come for eternity. When the Twilight of the World comes to Yggdrasil, so does the reverting loop of time. That results in Beowulf not aging in Tokyo. He sees the ever-present firedrake child Wyrm as his battle buddy, but Wyrm's feelings towards him are different from friendship. Beowulf sees them as playing around and always pins them down, yet Wyrm seems to highly enjoy that. The reptile tamer of a certain guild seems to be jealous as he tells him to stop bullying the little lizard. In the Tokyo game, Beowulf is said to be part of the Game Masters, which grants him administrative privileges and the ability to be in another guild concurrently.
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Official Japanese
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たくさんの宝剣の「神器」を腰に下げているが、あまり大事に扱っておらず、折りまくる。彼は異世界ユグドラシルが滅んだ後にやって来る時代において、老いて人間の王となるべき存在である。しかし、とある劇場型犯罪者によって、そんな時代は永遠にやって来ないようになってしまった。ユグドラシルは「世界の黄昏」を迎えると同時に、時間が巻き戻りループを繰り返す。故にこのベオウルフはこの東京において、年を取ることがない。四六時中共に居る火竜の子供ウュルムを、喧嘩友達と認識している。だがウュルムは友情とは異なる感情を、ベオウルフに抱いているようだ。ベオウルフはそんなウュルムがまたじゃれついてきたと認識し、いつも逆に押し倒しねじ伏せる。しかしウュルムは、それはそれでと、とても嬉しそうだ。某ギルドの爬虫類テイマーからは、トカゲちゃんを虐めるなと嫉妬されているらしい。この東京の「ゲーム」において、ゲームマスターズに所属することがあるという。その際は、運営側の特権として、彼もまた別のギルドに同時所属することができる。
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CV
Appearances
Transient Summons
Notes
- He is based on the Germanic hero Beowulf whose legend is the basis of the oldest piece of English literature.
- His companion Wyrm is based on worms - large, serpentine dragons in Germanic folklore. Beowulf was killed by such a dragon in his legend.
- His multiple sword Sacred Artifacts are a reference to the many swords Beowulf uses, such as Nægling and Hrunting.
- His Charge Skill, Jotunn Grendel is a reference to the giants in Norse mythology, as well as Grendel, a demon that Beowulf vanquished.
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