Applying countdown when attacking only works on the first turn of each phase.
Head Hunter
JP Name
首狩りの獣
Trigger timing
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self
Proc Chance
50%
Head Hunter
JP Name
首狩りの獣
Trigger timing
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
(Total turn 1) Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units
Proc Chance
45%
This is an additional effect
Head Hunter
JP Name
首狩りの獣
Trigger timing
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect
Countdown-10000~-20000HP/turn for 2 turns (Debuff) (x4)
Proc Chance
100%
This is an additional effect
Head Hunter
JP Name
首狩りの獣
Trigger timing
Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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