Thread Needler |
JP Name |
地を差し抜く者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
50% |
|
Thread Needler |
JP Name |
地を差し抜く者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Weapon Change (Snipe)Changes the unit's weapon type to Snipe-ranged for 1 turn. (Buff) to self |
Proc Chance |
50% |
This is an additional effect |
|
Thread Needler |
JP Name |
地を差し抜く者 |
Trigger timing |
Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it. |
Effect |
Resists forced backward movement |
Proc Chance |
100% |
This is an additional effect |
|
Thread Needler |
JP Name |
地を差し抜く者 |
Trigger timing |
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status. |
Effect |
Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) (x3) |
Proc Chance |
100% |
This is an additional effect |
|
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