Difference between revisions of "Shiva/Strategy"

1,440 bytes added ,  17:38, 17 August 2021
no edit summary
(Will add pros and cons later)
 
Line 19: Line 19:
==={{Star|5}} Shiva===  
==={{Star|5}} Shiva===  


'''Class:'''  
'''Class:''' Glass Cannon


'''Gameplay Role:'''
'''Gameplay Role:''' Damage Dealer, Status Cleanser


'''Pros'''
'''Pros'''
+ Tremendous Evasion-ignoring damage output which can be focused at short range or unleashed on the entire enemy board.
+ Can reliably purge all regular statuses across the board.


'''Cons'''
'''Cons'''
- His innate means of survivability are limited, and if {{Status|en name=Berserk+}} is activated it will nullify the defensive component of Darkness.
- His CS can clash with allies who rely on regular status effects, which is actually the majority of units.
- While he can amplify his allies' damage with {{Status|en name=Limit}} he has nothing to complement the buff.


==={{Star|5}} Summer Shiva===  
==={{Star|5}} Summer Shiva===  


'''Class:'''  
'''Class:''' Glass Cannon


'''Gameplay Role:'''
'''Gameplay Role:''' Damage Dealer, Debuffer


'''Pros'''
'''Pros'''
+ The same impressive damage output as Base Shiva, now in reverse order and able to always benefit from external buffs.
+ Potent {{Status|en name=Double Lock}} and healing from his CS, which can be available every turn, can reliably shut down a single enemy (if they somehow survive it) and provide sustain.
+ Can easily shrug off enemy debuffs with enough targets to hit, though he has to also go through up to two debuffs of his own.


'''Cons'''
'''Cons'''
- His CS requires constant management to most efficiently use his All range.
- Without external buffs/debuffs, his All range damage relies on moving to apply Burn to enemies and buff himself.
- {{Status|en name=Charm Resistance}}, while fitting, is situational and the Charm-applying component of his LB3 should be considered a bonus due to his lack of durability.


==Gameplay Role==
==Gameplay Role==
80

edits