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| ==Overview== | | ==Overview== |
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| ''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''
| | ==={{Star|5}} Babalon=== |
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| ===☆3 Babalon=== | | A rather old unit, {{Transient icon|Babalon|rarity=5}}'s skillset has withstood the passage of time fairly well, especially with her Skill Evolution. She can reliably sustain her team with {{Status|en name=Blessing}} and soften enemy attacks with {{Status|en name=Curse}}, though unfortunately her range does not allow her to extend the latter far. Her phase start {{Status|en name=Crit+}} ensures she can reliably eliminate two enemies, and past that she can still provide consistent damage through the combination of Default and Evolved LB1. Finally, her CS allows for a potent {{Status|en name=Paralysis}} as well as devastating damage, especially if combined with Blessing and possibly her Crit+. Babalon's greatest weakness remains her short range and limited defense, but she provides enough to fit into plenty of team compositons. |
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| {{Transient icon|Babalon|rarity=3}} lacks the nuke-ridiculous levels of damage her 5☆ version has, but still retains a good charge skill and her good default+LB1, she loses her Curse skill and gains a fairly less-useful Charm skill that needs her to get hit (which isn't encouraged) for a dim chance to get it proc'd. LB3 is just like any other similar skill of its kind and is very situational, nor can she make that much use of it due to her Mage range compared to Pierce as 5☆ in terms of damage. Her main selling point is Blessing by attacking, which is a very hard sell compared to many others. | | ==={{Star|4}} Jiangshi Babalon=== |
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| ===☆5 Babalon===
| | {{Transient icon|Babalon|variant=Jiangshi}} plays rather different from her base version. Befitting her role as a benevolent mother, she can reliably boost her allies with {{Status|en name=Nourishment}} and {{Status|en name=Ardor}}, but they will in turn have to sit patiently as their CP charges and Babalon holds their hands to move them around. She herself can withstand some damage thanks to {{Status|en name=DEF Up}} and supply healing like her regular version, while her CS is reminiscent of it too, though this Crit+ is likely only to reach base value. In general, Jiangshi Babalon is a niche unit who is best paired with units who have no need to move. |
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| {{Transient icon|Babalon|rarity=5}} is great, her playstyle revolves around exploiting her LB1 and LB3, the former offering a special damage increase for her and allows her allies to benefit from a good passive healing buff, while the latter exponentially increases her damage for a brief moment, allowing her to oneshot nearly anything she hits, extending to her Charge with great range and a nice move-stop ailment too. Her LB2 helps her handle enemies that she didn’t kill, but treat it mostly as a bonus since she’ll need it to withstand incoming damage due to her standard endurance. Overall a solid unit with a bit of strategy to it, consider Combo to fully exploit her LB1 and LB3 to incredible extent. | |
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| ==Highlights== | | ==Highlights== |
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| ''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Highlights is sufficiently modified.''
| | ==={{Star|5}} Babalon=== |
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| ===☆3 Babalon===
| | '''Class:''' Defensive Support, Glass Cannon |
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| '''Class:''' Healer | | '''Gameplay Role:''' Damage Dealer, Healer, Debuffer |
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| '''Gameplay Role:''' | | '''Pros''' |
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| '''Pros'''
| | + Devastating damage, especially at phase start. |
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| + Default and LB1 synergize well with each other for a small damage increase and passive healing support. | | + Provides reliable sustain and weakens enemy damage simply by attacking. |
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| + Good Charge with rare and useful ailment to prevent enemy movement. | | + Very potent CS that allows her to reach beyond her base range. |
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| '''Cons''' | | '''Cons''' |
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| - LB3 is largely useless because of her attack range, making the bonuses both have dim effects and hardly ever be approached. | | - Limited to a short range. |
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| - Default and LB1 can only get her damage to less-mediocre extents. | | - Her sustain does not extend to herself. |
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| - LB2 is not easy to approach due to her subpar durability and her range making her a natural backline. | | - No means of protecting herself or her team against threats outside her debuffing range. |
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| ===☆5 Babalon===
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| '''Class:''' Glass Cannon
| | ==Highlights== |
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| '''Gameplay Role:''' | | ==={{Star|4}} Jiangshi Babalon=== |
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| | '''Class:''' Offensive Support |
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| | '''Gameplay Role:''' Healer, Offensive Buffer |
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| '''Pros''' | | '''Pros''' |
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| + Almost guaranteed Critical+ from LB3 makes for a nice momentum-based damage output which can be worked with, pulled off properly, it can most surely oneshot whatever she hits. | | + Can reliably buff her allies and supply them with some CP. |
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| + LB3 also applies to Charge, amplifying its otherwise standard damage to very good levels, with a nice and fairly rare ailment to boot. | | + Provides decent sustain to her allies, as well as to herself with enough enemies to hit. |
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| + LB2 Curse on demand by attacking proves worth for her to reduce incoming enemy damage. | | + CS does potent damage and provides further sustain. |
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| + LB1 compliments Default very nicely thanks to Blessing on hit and getting bonus damage on enemies under it. Naturally, Blessing is a fairly good passive heal for allies as well.
| | '''Cons''' |
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| '''Cons'''
| | - {{Status|en name=Immobility}} is not an ideal status to apply to allies, and makes for a bad combo with characters who have After Moving skills. |
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| - Approaching both Default and LB3 at once is tricky due to Blessing and Default damage bonus not applying all in the same hit. | | - Lack of increased horizontal movement means she cannot efficiently reposition allies after immobilizing them. |
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| - Due to LB3 being short-lived, you must absolutely hit something if you want to approach it at all, with her increased damage to Blessed enemies serving as her only backup. | | - Past DEF Up, she has no means of survivability and her self-sustain is reliant on hitting enemies. |
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| ==Gameplay Role== | | ==Gameplay Role== |
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| ==Gameplay examples== | | ==Gameplay examples== |
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| * [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link]
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