Difference between revisions of "Tindalos/Strategy"

73 bytes added ,  22:44, 7 August 2021
m
no edit summary
(Created page with " ''NOTE: This page currently under construction.'' ''(This page is for Tindalos strategy guide. For the standard Tindalos page, click here.)'' ==Overview== ===...")
 
m
Line 10: Line 10:
===☆5 Tindalos===  
===☆5 Tindalos===  


{{Transient icon|Tindalos|rarity=5}} makes for an interesting mix of offensive support and glass cannon. He will normally sit idle and consistently provide his nearby allies with two powerful offensive buffs, though also slightly lessening their durability, as well as Obstructing enemies in a large area. He takes the spotlight once every three turns, emerging with his powerful All-range CS to potentially wipe out the entire enemy board, which is very likely since it comes with a guaranteed Crit+. This turn is also when he is at his most vulnerable should any enemies survive to fight back, while during the other two turns he is guaranteed to evade all attacks (though each will also deplete a flat amount of HP from him). In general Tindalos is a very powerful unit with certain drawbacks to keep in mind, which can easily be patched up with proper care and the right allies.
{{Transient icon|Tindalos|rarity=5}} makes for an interesting mix of offensive support and glass cannon. He will normally sit idle and consistently provide his nearby allies with two powerful offensive buffs, though also slightly lessening their durability, as well as {{Status|en name=Obstruct}} enemies in a large area. He takes the spotlight once every three turns, emerging with his powerful All-range CS to potentially wipe out the entire enemy board, which is very likely since it comes with a guaranteed {{Status|en name=Crit+}}. This turn is also when he is at his most vulnerable should any enemies survive to fight back, while during the other two turns he is guaranteed to evade all attacks (though each will also deplete a flat amount of HP from him). In general Tindalos is a very powerful unit with certain drawbacks to keep in mind, which can easily be patched up with proper care and the right allies.


==Highlights==
==Highlights==
Line 34: Line 34:
+ Consistent buffing for any allies near him without having to move, opening up many options for team compositions.
+ Consistent buffing for any allies near him without having to move, opening up many options for team compositions.


+ Two out of three turns he will grant himself Evasion, letting him freely tank big hits.
+ Two out of three turns he will grant himself {{Status|en name=Evasion}}, letting him freely tank big hits.


+ Every three turns he will emerge to likely wipe out the entire enemy board, which even ignores Evasion.
+ Every three turns he will emerge to likely wipe out the entire enemy board, which even ignores Evasion.
Line 44: Line 44:
- While he can evade everything two out of three turns, the HP down he suffers can add up if he is hit too many times, requiring healing support.
- While he can evade everything two out of three turns, the HP down he suffers can add up if he is hit too many times, requiring healing support.


- Moving to apply Stigma also depletes allies' CP, though this can be used to avoid wasting big Charge skills similar to his own.
- Moving to apply {{Status|en name=Stigma}} also depletes allies' CP, though this can be used to avoid wasting big Charge skills similar to his own.


==Gameplay Role==
==Gameplay Role==
80

edits