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'''Gameplay Role:''' | '''Gameplay Role:''' | ||
*Ose's main role, both for his 3 and 4 star variants is to safely strike foes from a distance. Lacing his golden gun and bullets with a slew of debuffs that reduce the opponents damage output and skill activations in order to decrease damage taken for | *Ose's main role, both for his 3 and 4 star variants is to safely strike foes from a distance. Lacing his golden gun and bullets with a slew of debuffs that reduce the opponents' damage output and skill activations in order to decrease damage taken for your front line units, while also punishing buffers by removing one enemy buff per turn. Due to the nature of Ose's abilities, he can easily be classified as a ranged support unit, using his Skills to keep the enemy from activating theirs and weakening them as much as possible. | ||
'''Pros''' | '''Pros''' | ||
+ | + High rate Dazzle at snipe range ensures plenty enemy attacks are softened to keep your team alive. | ||
+ Vigor to himself and potentially all his allies has a low proc rate, but his range means you can usually have 2 or 3 chances per attack to have it activate, making it more reliable than it may appear. | |||
+ Decent defensive momentum at phase start. | |||
'''Cons''' | '''Cons''' | ||
+ While having a good mix of debuffing and buffing in his kit, this makes Ose a sort of jack of all trades, not excelling at any particular field compared to more specialized units. | |||
+ His reliable Drain can keep enemy Charge Skills at bay, but this is only of use in very specific situations. | |||
+ Obstruct and Drain are unreliable debuffs for keeping enemy skills down. | |||
==Gameplay Role== | ==Gameplay Role== |
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