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| {{{phases|1}}} | | {{{phases|1}}} | ||
| {{#arraysearch:hidden phases|{{#var:phasecount}}|0||{{#arraydefine:quest transient list|{{{enemies{{#var:phasecount}}|}}}|;}}{{#arraydefine:quest drop list|{{{drops{{#var:phasecount}}|}}}|;}}{{#vardefine:qtl size|{{#arraysize:quest transient list}}}}{{#vardefine:qdl size|{{#arraysize:quest drop list}}}}{{#vardefine:quest column size|{{#ifexpr:{{#var:qtl size|0}} > {{#var:qdl size|0}}|{{#var:qtl size}}|{{#var:qdl size|0}}}}}}{{#ifeq:{{#var:quest column size}}|0||<tr><th style='background-color: #cccccc;' rowspan='{{#var:quest column size}}'>Phase {{#var:phasecount}} | | {{#arraysearch:hidden phases|{{#var:phasecount}}|0||{{#arraydefine:quest transient list|{{{enemies{{#var:phasecount}}|}}}|;}}{{#arraydefine:quest drop list|{{{drops{{#var:phasecount}}|}}}|;}}{{#vardefine:qtl size|{{#arraysize:quest transient list}}}}{{#vardefine:qdl size|{{#arraysize:quest drop list}}}}{{#vardefine:quest column size|{{#ifexpr:{{#var:qtl size|0}} > {{#var:qdl size|0}}|{{#var:qtl size}}|{{#var:qdl size|0}}}}}}{{#ifeq:{{#var:quest column size}}|0||<tr><th style='background-color: #cccccc;' rowspan='{{#var:quest column size}}'>Phase {{#var:phasecount}}{{#if:{{{maxenemies{{#var:phasecount}}|}}}|<br><abbr title='The maximum amount of enemies that will appear in this phase.'>Max: {{{maxenemies{{#var:phasecount}}|}}}</abbr>}}{{#if:{{{obj{{#var:phasecount}}|}}}<br>Target: {{{obj{{#var:phasecount}}|}}} }}</th>{{#loop:i | ||
| 0 | | 0 | ||
| {{#var:quest column size}} | | {{#var:quest column size}} |