Difference between revisions of "Taunt"

171 bytes added ,  13:03, 25 September 2020
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==Regular==
{{#vardefine:status en name|Taunt}}
{{#vardefine:status en name|Taunt}}
{{#vardefine:status en note|Adds aggro to unit for 2 turns.}}
{{#vardefine:status en note|Adds aggro to unit for 2 turns.}}
{{#masterdata:Status|80}}
{{#masterdata:Status|80}}
== Notes ==
This skill makes use of the unofficially acknowledged aggro mechanic for enemy AI. It's presumed to be useless if an enemy possesses this skill. It's presumed that this will add 10000 hate every turn this is active.
===Status usage===
{{Skills that use status|{{#var:status en name}}|format=small|show title=no}}
==Enemy-only==
{{#vardefine:status en name|Taunt (1 turn)}}
{{#vardefine:status en name|Taunt (1 turn)}}
{{#vardefine:status en note|Adds aggro to unit for 1 turn.}}
{{#vardefine:status en note|Adds aggro to unit for 1 turn.}}
{{#masterdata:Status|93}}
{{#masterdata:Status|93}}


== Notes ==
The 1 turn version of Taunt status adds 999999 hate and is used by enemies in various quests.
This skill makes use of the unofficially acknowledged aggro mechanic for enemy AI. It's presumed to be useless if an enemy possesses this skill. It's presumed that this will add 10000 hate every turn this is active.
 
The 1 turn version of this status adds 999999 hate and is used by enemies in various quests.


{{Skills that use status|{{PAGENAME}}|format=small}}
===Status usage===
{{Skills that use status|{{#var:status en name}}|format=small|show title=no}}


{{Status navbox}}
{{Status navbox}}


{{Comments}}
{{Comments}}
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