Difference between revisions of "Zabaniyya/Strategy"

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The ☆3 version of his card has been quite outdated for a while, being unreliable with the {{Status|en name=Stigma}} application and also being unable to benefit from the extra damage from it due to its timing of application being After Attack. It also boasts a smaller damage bonus against {{Status|en name=Burn}}.
The ☆3 version of his card has been quite outdated for a while, being unreliable with the {{Status|en name=Stigma}} application and also being unable to benefit from the extra damage from it due to its timing of application being After Attack. It also boasts a smaller damage bonus against {{Status|en name=Burn}}.


The ☆5 version of his card is now able to take full advantage of the damage bonus provided by both {{Status|en name=Stigma}} and Zabaniyya's innate debuff exploitation due to its trigger timing being changed to When Attacking, significantly boosting his damage output. His rates have also become much more consistent by being, so far, the only unit with access to {{Status|en name=Prayer}} within his own kit. Due to his {{Status|en name=Burn}} infliction being only on CS, he has been given CP generation tools when being hit and when he gets debuffed as well to reach the exploitation stage of it much faster. It also boasts one of the highest attack stats in the whole game, making attack buffs on him quite effective and his role much clearer. Due to his damage coming mostly from debuff exploitation, he also works well with most offensive boosters to reach even greater heights of on-demand damage. He is however, severely limited due to his low range and no survivability or sustain whatsoever to take advantage of his new CP generation tools.
The ☆5 version of his card is now able to take full advantage of the damage bonus provided by both {{Status|en name=Stigma}} and {{Transient icon|Zabaniyya|rarity=5}}'s innate debuff exploitation due to its trigger timing being changed to When Attacking, significantly boosting his damage output. His rates have also become much more consistent by being, so far, the only unit with access to {{Status|en name=Prayer}} within his own kit. Due to his {{Status|en name=Burn}} infliction being only on CS, he has been given CP generation tools when being hit and when he gets debuffed as well to reach the exploitation stage of it much faster. It also boasts one of the highest attack stats in the whole game, making attack buffs on him quite effective and his role much clearer. Due to his damage coming mostly from debuff exploitation, he also works well with most offensive boosters to reach even greater heights of on-demand damage. He is however, severely limited due to his low range and no survivability or sustain whatsoever to take advantage of his new CP generation tools.




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'''Defensive Support'''
'''Defensive Support'''


Fashionista Zabaniyya's primarily role as said previously, is to tank hits and protect the team. He functions similarly to {{Transient icon|Aizen|rarity=5}} and {{Transient icon|Snow|rarity=5}} in that regard, however his supportive range is a lot more restricted and not as flexible as he trades some of defensive support potential for other types of utility. His positioning is very strict, being only able to bestow CP to units left and right and {{Status|en name=Protection}} and {{Status|en name=Blessing}} only to the directly adjacent units, meaning a square formation would leave one unit without benefiting from anything, meaning an ideal formation would be a T formation with Zabaniyya in the center. This coupled with the fact that he has no extended horizontal movement, can cause various issues when handling positioning, however his extended vertical movement can somewhat remedy this by allowing him to perform 90º rotated T formations with Zabaniyya in the center.  
{{Transient icon|Zabaniyya|variant=Fashionista}}'s primarily role as said previously, is to tank hits and protect the team. He functions similarly to {{Transient icon|Aizen|rarity=5}} and {{Transient icon|Snow|rarity=5}} in that regard, however his supportive range is a lot more restricted and not as flexible as he trades some of defensive support potential for other types of utility. His positioning is very strict, being only able to bestow CP to units left and right and {{Status|en name=Protection}} and {{Status|en name=Blessing}} only to the directly adjacent units, meaning a square formation would leave one unit without benefiting from anything, meaning an ideal formation would be a T formation with {{Transient icon|Zabaniyya|variant=Fashionista}} in the center. This coupled with the fact that he has no extended horizontal movement, can cause various issues when handling positioning, however his extended vertical movement can somewhat remedy this by allowing him to perform 90º rotated T formations with {{Transient icon|Zabaniyya|variant=Fashionista}} in the center.  


'''Mixed Role Support'''
'''Mixed Role Support'''
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'''Defensive Supports'''  
'''Defensive Supports'''  


Since Zabaniyya requires no movement, he can pair quite well with most units that bestow defense buffs such as {{Status|en name=Protection}} and {{Status|en name=Unction}} that require movement, preferably with healing properties as well such as {{Transient icon|Snow|rarity=5}}, {{Transient icon|Tangaroa|variant=Canaan}}. {{Transient icon|Aizen|variant=Jamboree}} is also a great to handle debuff management and bestow {{Status|en name=Adamantine}} since Zabaniyya charges faster against teams with debuffs but has no way to handle them.
Since {{Transient icon|Zabaniyya|rarity=5}} requires no movement, he can pair quite well with most units that bestow defense buffs such as {{Status|en name=Protection}} and {{Status|en name=Unction}} that require movement, preferably with healing properties as well such as {{Transient icon|Snow|rarity=5}}, {{Transient icon|Tangaroa|variant=Canaan}}. {{Transient icon|Aizen|variant=Jamboree}} is also a great to handle debuff management and bestow {{Status|en name=Adamantine}} since {{Transient icon|Zabaniyya|rarity=5}} charges faster against teams with debuffs but has no way to handle them.


'''Offensive Supports'''  
'''Offensive Supports'''  


Zabaniyya's damage can ramp up pretty quickly when pairing him with offensive buffers that preferably do not bestow {{Status|en name=ATK Up}}. Units such as {{Transient icon|Leanan Sidhe|rarity=4}} or {{Transient icon|Hephaestus|variant=Summer}}. Units that also inflict {{Status|en name=Stigma}} and {{Status|en name=Burn}} reliably can also ramp up his damage in certain situations where his CS is up but the enemy doesn't have {{Status|en name=Stigma}} ({{Transient icon|Nekros & Bacchus|rarity=5}} and {{Transient icon|Balor|rarity=4}} who can also dampen enemy damage potential) or during downtimes where the CS isn't up and he can't inflict Burn, with {{Transient icon|Ifrit|variant=Make Sail}} who is already an offensive buffer on his own and can also inflict {{Status|en name=Conflagration}} which will boost his damage even further by a fixed amount.
{{Transient icon|Zabaniyya|rarity=5}}'s damage can ramp up pretty quickly when pairing him with offensive buffers that preferably do not bestow {{Status|en name=ATK Up}}. Units such as {{Transient icon|Leanan Sidhe|rarity=4}} or {{Transient icon|Hephaestus|variant=Summer}}. Units that also inflict {{Status|en name=Stigma}} and {{Status|en name=Burn}} reliably can also ramp up his damage in certain situations where his CS is up but the enemy doesn't have {{Status|en name=Stigma}} ({{Transient icon|Nekros & Bacchus|rarity=5}} and {{Transient icon|Balor|rarity=4}} who can also dampen enemy damage potential) or during downtimes where the CS isn't up and he can't inflict Burn, with {{Transient icon|Ifrit|variant=Make Sail}} who is already an offensive buffer on his own and can also inflict {{Status|en name=Conflagration}} which will boost his damage even further by a fixed amount.


'''Mixed Supports'''  
'''Mixed Supports'''  


Considering Zabaniyya can both benefit from offense oriented and defense oriented partners, depending on the strategy used, he also pairs quite well with those who can provide both such as {{Transient icon|Wakan Tanka|variant=Fashionista}} and {{Transient icon|Chernobog|variant=Beachside}}.
Considering {{Transient icon|Zabaniyya|rarity=5}} can both benefit from offense oriented and defense oriented partners, depending on the strategy used, he also pairs quite well with those who can provide both such as {{Transient icon|Wakan Tanka|variant=Fashionista}} and {{Transient icon|Chernobog|variant=Beachside}}.


'''Pullers'''  
'''Pullers'''  


Units that can pull enemies from afar are also good picks to use, such as {{Transient icon|Arc|rarity=4}}, {{Transient icon|Dagon|rarity=5}} and {{Transient icon|Hephaestus|variant=Summer}}, all of these having additional properties that can help with Zabaniyya's role even further by either providing {{Status|en name=Stigma}} uptime, extra damage, ferry potential and even damage dampening.
Units that can pull enemies from afar are also good picks to use, such as {{Transient icon|Arc|rarity=4}}, {{Transient icon|Dagon|rarity=5}} and {{Transient icon|Hephaestus|variant=Summer}}, all of these having additional properties that can help with {{Transient icon|Zabaniyya|rarity=5}}'s role even further by either providing {{Status|en name=Stigma}} uptime, extra damage, ferry potential and even damage dampening.


===☆5 Fashionista Zabaniyya===
===☆5 Fashionista Zabaniyya===
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'''Debuff Managers'''  
'''Debuff Managers'''  


Zabaniyya's defensive supportive role can be further bolstered by pairing him with units with potential debuff management that do not require movement to function, such as {{Transient icon|Ganglie}} by providing {{Status|en name=Nullify Debuff}}, {{Transient icon|Kijimuna|variant=Canaan}} by cleansing debuffs when being hit to self and allies and  {{Transient icon|Aizen|variant=Jamboree}} who can transfer everyone's debuffs to himself.
{{Transient icon|Zabaniyya|variant=Fashionista}}'s defensive supportive role can be further bolstered by pairing him with units with potential debuff management that do not require movement to function, such as {{Transient icon|Ganglie}} by providing {{Status|en name=Nullify Debuff}}, {{Transient icon|Kijimuna|variant=Canaan}} by cleansing debuffs when being hit to self and allies and  {{Transient icon|Aizen|variant=Jamboree}} who can transfer everyone's debuffs to himself.


'''Self Sufficient Damage Dealers'''  
'''Self Sufficient Damage Dealers'''  


Self sufficient damage dealers can work well with Zabaniyya so long as they do not require movement, for instance {{Transient icon|Krampus|variant=Jiangshi}} who can also benefit from {{Status|en name=Stigma}} application, {{Transient icon|Heracles|rarity=5}} or even {{Transient icon|Snow|variant=Valentine}} whose damage capabilities aren't dependant on movement.
Self sufficient damage dealers can work well with {{Transient icon|Zabaniyya|variant=Fashionista}} so long as they do not require movement, for instance {{Transient icon|Krampus|variant=Jiangshi}} who can also benefit from {{Status|en name=Stigma}} application, {{Transient icon|Heracles|rarity=5}} or even {{Transient icon|Snow|variant=Valentine}} whose damage capabilities aren't dependant on movement.


'''Offensive Supports'''  
'''Offensive Supports'''  


While his main strength is his defensive properties and capabilities, his damage can be amplified to very high levels due to his natural high attack and stigma exploitation, however preferably buffers who do not provide ATK Up or require movement, such as {{Transient icon|Nobuharu|variant=Festival}} or {{Transient icon|Claude|variant=Christmas}}.
While his main strength is his defensive properties and capabilities, his damage can be amplified to very high levels due to his natural high attack and stigma exploitation, however preferably buffers who do not provide {{Status|en name=ATK Up}} or require movement, such as {{Transient icon|Nobuharu|variant=Festival}} or {{Transient icon|Claude|variant=Christmas}}.
 
==AR Equipment==
 
Example


==Checks and Counters==
==Checks and Counters==
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