Difference between revisions of "Shino/Strategy"

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==Team Synergy==
==Team Synergy==


'''Example synergy class'''
===Valentine Shino===


Example description
'''Offensive Buffers'''
 
Since {{Transient icon|Shino|variant=Valentine}} may only do so-so damage at full health without CS, offensive buffers who preferably don't need to move can help boost his regular damage. The other Valentine Festa units such as {{Transient icon|Kenta|variant=Valentine}} and {{Transient icon|Surtr|variant=Valentine}} are good examples of this.
 
'''Units who have skills which activate upon being hit'''
 
Since Valentine Shino gives both {{Status|en name=Tenacity}} and {{Status|en name=Guts}} to allies, this allows him to synergize units who have skills which activate upon being hit. Examples include {{Transient icon|Behemoth|rarity=4}}, {{Transient icon|Ziz|rarity=4}}, and {{Transient icon|Tangaroa|variant=Canaan}}.
 
'''Defensive Buffers/Healers'''
 
At the expense of damage from Limit, Valentine Shino can be paired with other defensive buffers to capitalize on the fact that Tenacity is a less commonly bestowed defensive buff to allies compared to Protection. So he can be used with units such as {{Transient icon|Seth|rarity=4}}, {{Transient icon|Chernobog|variant=Beachside}}, and {{Transient icon|Choji}}.
 
'''CP Batteries'''
 
Since Valentine Shino has a powerful CS, CP batteries can help him use it more frequently if the goal is more damage. Units such as {{Transient icon|Daikoku}} and {{Transient icon|Kagutsuchi|variant=Jamboree}} are examples.


==AR Equipment==
==AR Equipment==
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