Difference between revisions of "Astaroth/Strategy"

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==Overview==
==Overview==


Astaroth is a very interesting unit whose main gimmick is to cycle between {{Weapon|None}} and {{Weapon|Magic}} weapon types through the activation of their CS. The {{Star|3}} and {{Star|4}} rarities are tailored for different roles, with the former being a fantastic support when {{Weapon|None}} typed and the latter being one of the best attackers in the game as a {{Weapon|Magic}} type. However, both rarities start off as the other weapon type, making it desirable to charge their CS as quick as possible. While in this charging phase, each rarity can perform the other's role to a lesser extent but still rather decently. Ultimately, as a free unit, Astaroth acts as one of the best mixed supports/attackers in the game, and the different rarities switch the balance of the two roles.
Astaroth is a very interesting unit whose main gimmick is to cycle between {{Weapon|None}} and {{Weapon|Magic}} weapon types through the activation of their CS. The {{Star|3}} and {{Star|4}} rarities are tailored for different roles, with the former being a fantastic support when None typed and the latter being one of the best attackers in the game as a Magic type. However, both rarities start off as the other weapon type, making it desirable to charge their CS as quick as possible. While in this charging phase, each rarity can perform the other's role to a lesser extent but still rather decently. Ultimately, as a free unit, Astaroth acts as one of the best mixed supports/attackers in the game, and the different rarities switch the balance of the two roles.


==={{Star|3}} Astaroth===
==={{Star|3}} Astaroth===


{{Transient icon|Astaroth|rarity=3}} has extremely potent support skills that activate when missing but begins as a {{Weapon|Magic}} type unit and only changes into a {{Weapon|None}} type with the activation of their CS. These skills include +500 HP, +20 CP, {{Status|攻撃強化}}, and {{Status|防御強化}} that are bestowed one square away from {{Star|3}} Astaroth. This flexibility in range combined with {{Status|連撃}} from {{Star|3}} Astaroth's CS makes them one of the best healers/CP batteries/mixed buffers in the game. The main downside is that {{Star|3}} Astaroth needs to charge CP to get to such a point, which can be done through their LB2 which gives CP when attacking. Thus, this rarity of Astaroth will appreciate some form of sustain/protection or external CP charging to be used at full potential.  
{{Transient icon|Astaroth|rarity=3}} has extremely potent support skills that activate when missing but begins as a Magic type unit and only changes into a None type with the activation of their CS. These skills include +500 HP, +20 CP, {{Status|攻撃強化}}, and {{Status|防御強化}} that are bestowed one square away from {{Star|3}} Astaroth. This flexibility in range combined with {{Status|連撃}} from {{Star|3}} Astaroth's CS makes them one of the best healers/CP batteries/mixed buffers in the game. The main downside is that {{Star|3}} Astaroth needs to charge CP to get to such a point, which can be done through their LB2 which gives CP when attacking. Thus, this rarity of Astaroth will appreciate some form of sustain/protection or external CP charging to be used at full potential.  


==={{Star|4}} Astaroth===
==={{Star|4}} Astaroth===


On the other hand, {{Transient icon|Astaroth|rarity=4}} is an extremely powerful attacker but begins as a {{Weapon|None}} type and only changes into a {{Weapon|Magic}} type unit with their CS. As an attacker, they effectively have consistent access to three offensive buffs through the extra damage from their LB1 and {{Status|弱点}} and {{Status|攻撃強化}} from their LB3. As such, {{Star|4}} Astaroth is a premier attacker who will easily be compatible with most offensive buffers in the game. Moreover, as a {{Weapon|None}} unit, {{Star|4}} Astaroth has a skill which gives +50 CP after missing, meaning that it will take two turns or less to get them up to speed. Similar to the other rarity, {{Star|4}} Astaroth will desire some team support to facilitate this early phase of battle.
On the other hand, {{Transient icon|Astaroth|rarity=4}} is an extremely powerful attacker but begins as a None type and only changes into a Magic type unit with their CS. As an attacker, they effectively have consistent access to three offensive buffs through the extra damage from their LB1 and {{Status|弱点}} and {{Status|攻撃強化}} from their LB3. As such, {{Star|4}} Astaroth is a premier attacker who will easily be compatible with most offensive buffers in the game. Moreover, as a None unit, {{Star|4}} Astaroth has a skill which gives +50 CP after missing, meaning that it will take two turns or less to get them up to speed. Similar to the other rarity, {{Star|4}} Astaroth will desire some team support to facilitate this early phase of battle.


==Highlights==
==Highlights==
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'''Damage Dealer'''
'''Damage Dealer'''


As Astaroth is a free unit, it's easily possible to level their Sacred Artifact to level 100, making their CS do considerable damage for a unit primarily focused on support. With SALV100, {{Status|攻撃強化}}, and extra damage from {{Status|猛毒}}, {{Star|3}} Astaroth does 11.8k damage per square, and these are all effects which Astaroth can easily achieve by themselves. As a point of comparison, this damage is similar to {{Transient icon|Kalki|rarity=4|variant=Christmas}} with all three offensive buffs triggered and his CS damage. Thus, if using {{Star|3}} Astaroth, it's possible to get a decent chunk of damage done with the right offensive support through their CS.
As Astaroth is a free unit, it's easily possible to level their Sacred Artifact to level 100, making their CS do considerable damage for a unit primarily focused on support. With SALV100, {{Status|攻撃強化}}, and extra damage from {{Status|en name=Fatal Poison}}, {{Star|3}} Astaroth does 11.8k damage per square, and these are all effects which Astaroth can easily achieve by themselves. As a point of comparison, this damage is similar to {{Transient icon|Kalki|rarity=4|variant=Christmas}} with all three offensive buffs triggered and his CS damage. Thus, if using {{Star|3}} Astaroth, it's possible to get a decent chunk of damage done with the right offensive support through their CS.


==={{Star|4}} Astaroth===
==={{Star|4}} Astaroth===
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'''Damage Dealer'''
'''Damage Dealer'''


{{Transient icon|Astaroth|rarity=4}}'s main role is dealing damage through an innate application of {{Status|攻撃強化}} to self, an extra 2x damage multiplier against enemies with {{Status|猛毒}}, and most importantly of all, {{Status|弱点}}. With Combo, triggering all these effects makes an unseeded Astaroth's damage to be 1388 * 2.2 * 2.4 * 2 * 1.2 = 17589 per square. And due to Glint from CS, having all such effects occurring is rather consistent. Finally, the reason why Weakness was singled out for being important is that as a debuff which affects defense, it can also be thought of as an intrinsic offensive buff for the rest of the team for that unit. So even if an enemy were to survive such an attack, Astaroth's teammates have a much easier job of cleaning up afterwards.
{{Transient icon|Astaroth|rarity=4}}'s main role is dealing damage through an innate application of {{Status|攻撃強化}} to self, an extra 2x damage multiplier against enemies with {{Status|en name=Fatal Poison}}, and most importantly of all, {{Status|弱点}}. With Combo, triggering all these effects makes an unseeded Astaroth's damage to be 1388 * 2.2 * 2.4 * 2 * 1.2 = 17589 per square. And due to Glint from CS, having all such effects occurring is rather consistent. Finally, the reason why Weakness was singled out for being important is that as a debuff which affects defense, it can also be thought of as an intrinsic offensive buff for the rest of the team for that unit. So even if an enemy were to survive such an attack, Astaroth's teammates have a much easier job of cleaning up afterwards.


As a free unit, Astaroth's CS damage can be doubled by having SALV 100. Referencing the chart below, this means that her actual CS damage would be 8326 per square, which is a fairly decent amount for a {{Weapon|Magic}} of {{Star|4}} rarity. However, since Astaroth also applies Combo to herself with her CS, the second hit of Combo will also happen, making Astaroth perform an extra 8795 damage per square in the best case scenario. This means that Astaroth will actually do a total of 17121 damage per square with their CS unlike what the chart would otherwise imply. What is also important to consider is that this can be further increased by ATK Up for the second CS and onwards. This makes Astaroth's CS damage to be 18317 per square, and including the extra hit from Combo boosts this number further to 27112 per square. As such, {{Star|4}} Astaroth is an extremely powerful attacker by themselves and can easily be supported due to the rarity of the statuses in their kit.
As a free unit, Astaroth's CS damage can be doubled by having SALV 100. Referencing the chart below, this means that her actual CS damage would be 8326 per square, which is a fairly decent amount for a {{Weapon|Magic}} of {{Star|4}} rarity. However, since Astaroth also applies Combo to herself with her CS, the second hit of Combo will also happen, making Astaroth perform an extra 8795 damage per square in the best case scenario. This means that Astaroth will actually do a total of 17121 damage per square with their CS unlike what the chart would otherwise imply. What is also important to consider is that this can be further increased by ATK Up for the second CS and onwards. This makes Astaroth's CS damage to be 18317 per square, and including the extra hit from Combo boosts this number further to 27112 per square. As such, {{Star|4}} Astaroth is an extremely powerful attacker by themselves and can easily be supported due to the rarity of the statuses in their kit.
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