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SurtrFan8511 (talk | contribs) (I'll finish this tomorrow hopefully, at least the small format should be done) |
SurtrFan8511 (talk | contribs) |
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{{#if:{{{tag|}}}|[[Has effect tags::{{{tag}}}]]}} | {{#if:{{{tag|}}}|[[Has effect tags::{{{tag}}}]]}} | ||
{{#if:{{{target|}}}|[[Has effect targets::{{{target}}}]]}} | {{#if:{{{target|}}}|[[Has effect targets::{{{target}}}]]}} | ||
|?Has skill ID|headers=hide|mainlabel=-|link=none|format=list|limit=500}}}}{{# | |<!--?Has skill ID|headers=hide|mainlabel=-|-->link=none|format=list|limit=500|sort=Has skill ID|order=asc}} | ||
{{#vardefine:listed skill subobj|{{#ask: | }}{{#arrayprint:skill effect list||@@@@| | ||
{{#ifeq:{{#var:listed skill id|}} {{#var:listed skill tag|}} {{#var:listed skill targets|}}|{{#vardefineecho:listed skill id|{{#show:@@@@|?Has skill ID}}}} {{#vardefineecho:listed skill tag|{{#show:@@@@|?Has effect tags}}}} {{#vardefineecho:listed skill targets|{{#show:@@@@|?Has effect targets}}}}|<!--removing duplicate entries--> | |||
|{{#vardefine:listed skill subobj|{{#ask: | |||
[[Has game context::Skill]] | [[Has game context::Skill]] | ||
[[Has ID:: | [[Has ID::{{#var:listed skill id|}}]] | ||
[[Has effect ID::1]] | [[Has effect ID::1]] | ||
|limit=1|link=none}}}}{{#arraydefine:transient list|}}{{#switch:{{{type|{{#show:{{#var:listed skill subobj}}|?Has skill type}}}}} | |limit=1|link=none}}}}{{#arraydefine:transient list|}}{{#switch:{{{type|{{#show:{{#var:listed skill subobj}}|?Has skill type}}}}} | ||
Line 15: | Line 17: | ||
}}}} | }}}} | ||
| Charge Skill = {{#arraydefine:transient list|{{#ask: | | Charge Skill = {{#arraydefine:transient list|{{#ask: | ||
[[Has availability::Current]] [[Has game context::Transient]] [[Has charge skill::;;;; | [[Has availability::Current]] [[Has game context::Transient]] [[Has charge skill::;;;;{{#var:listed skill id|}}]] | ||
|format=list|link=none|limit=100 | |format=list|link=none|limit=100 | ||
}}}} | }}}} | ||
| AR Skill = {{#vardefine:AR list|{{#ask: | | AR Skill = {{#vardefine:AR list|{{#ask: | ||
[[Has key::AR skill linker]] [[Has Skill ID:: | [[Has key::AR skill linker]] [[Has Skill ID::{{#var:listed skill id|}}]] | ||
|?Has AR ID | |?Has AR ID | ||
|mainlabel=-|headers=hide|limit=1 | |mainlabel=-|headers=hide|limit=1 | ||
}}}} | }}}} | ||
}}{{#switch:{{{format|small}}} | }}{{#vardefine:skill effect note|{{#switch:{{#sub:{{{tag|{{#var:listed skill tag}}}}}|0|5}} | ||
| Apply = ({{#var:listed skill targets}}) | |||
| Statu<!--s advantage--> = (x{{Skill effect potency|base={{#show:@@@@|?Has effect min potency}}|max={{#show:@@@@|?Has effect max potency}}}}%) | |||
}}}}{{#switch:{{{format|small}}} | |||
| small = {{#switch:{{{type|{{#show:{{#var:listed skill subobj}}|?Has skill type}}}}} | | small = {{#switch:{{{type|{{#show:{{#var:listed skill subobj}}|?Has skill type}}}}} | ||
| Base Skill = {{#ifeq:{{#arraysize:transient list}}|0||{{Skill name|subobject={{#var:listed skill subobj}}}}<br>{{spaces|4}}{{#ifexpr:{{#arraysize:transient list}} < 10|{{#arrayprint:transient list|<br>{{spaces|4}}|####|<!--[[####|{{#show:####|?Has English name}}]] ({{Star|{{#show:####|?Has rarity}}}} {{#show:####|?Has variant}})-->{{Transient icon|subobject=####}}}}|{{#ask: | | Base Skill = {{#ifeq:{{#arraysize:transient list}}|0||{{Skill name|subobject={{#var:listed skill subobj}}}}{{#if:{{#var:skill effect note|}}| {{#var:skill effect note}}}}<br>{{spaces|4}}{{#ifexpr:{{#arraysize:transient list}} < 10|{{#arrayprint:transient list|<br>{{spaces|4}}|####|<!--[[####|{{#show:####|?Has English name}}]] ({{Star|{{#show:####|?Has rarity}}}} {{#show:####|?Has variant}})-->{{Transient icon|subobject=####}}}}|{{#ask: | ||
[[Has availability::Current]] [[Has game context::Transient]] [[Has base skill::{{#var:listed skill subobj}}]] OR [[Has availability::Current]] [[Has game context::Transient]] [[Has evolved skill::{{#var:listed skill subobj}}]] | [[Has availability::Current]] [[Has game context::Transient]] [[Has base skill::{{#var:listed skill subobj}}]] OR [[Has availability::Current]] [[Has game context::Transient]] [[Has evolved skill::{{#var:listed skill subobj}}]] | ||
|format=list|limit=0|searchlabel='''See full list''' | |format=list|limit=0|searchlabel='''See full list''' | ||
}}}}<br>}} | }}}}<br>}} | ||
| Charge Skill = {{#ifeq:{{#arraysize:transient list}}|0||{{#arrayprint:transient list|<br>|####|{{Transient icon|subobject=####}}}}<br>}} | | Charge Skill = {{#ifeq:{{#arraysize:transient list}}|0||{{#arrayprint:transient list|<br>|####|{{Transient icon|subobject=####}}{{#if:{{#var:skill effect note|}}| {{#var:skill effect note}}}}}}<br>}} | ||
| AR Skill = {{AR Equipment|id={{#var:AR list}}}} | | AR Skill = {{AR Equipment|id={{#var:AR list}}}}{{#if:{{#var:skill effect note|}}| {{#var:skill effect note}}}} | ||
}} | }} | ||
| large =<!--WIP-->}}}}</includeonly></onlyinclude><noinclude> | | large =<!--WIP-->}}}} | ||
}}{{#vardefine:listed skill id|}}</includeonly></onlyinclude><noinclude> | |||
<pre>{{Skill list|tag=Apply Remove Buff|type=Base Skill}}</pre> | <pre>{{Skill list|tag=Apply Remove Buff|type=Base Skill}}</pre> | ||
{{Skill list|tag=Apply Remove Buff|type=Base Skill}} | {{Skill list|tag=Apply Remove Buff|type=Base Skill}} |