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ARs that bolster {{Transient icon|Krampus}}'s damage output are recommended, as that is his strength. Both {{AR Equipment|en name=Every Cloud Has a Silver Lining}} and {{AR Equipment|en name=Chocolate From The Abyss}} offer damage boosts against enemies inflicted with {{Status|en name=Curse}}, and those damage boosts stack with Krampus' innate one. Similarly, {{AR Equipment|en name=A Teacher and Student from Kamata}} gives Krampus a progressively stronger attack boost as the battle proceeds. | ARs that bolster {{Transient icon|Krampus}}'s damage output are recommended, as that is his strength. Both {{AR Equipment|en name=Every Cloud Has a Silver Lining}} and {{AR Equipment|en name=Chocolate From The Abyss}} offer damage boosts against enemies inflicted with {{Status|en name=Curse}}, and those damage boosts stack with Krampus' innate one. Similarly, {{AR Equipment|en name=A Teacher and Student from Kamata}} gives Krampus a progressively stronger attack boost as the battle proceeds. | ||
Alternatively, you can play to Krampus' lesser strengths. If you'd like to shut enemies down even further past {{Status|en name=Curse}}, you could try {{AR Equipment|en name=Battle between Swordsmith and Swordsman}}, which gives Krampus the chance to | Alternatively, you can play to Krampus' lesser strengths. If you'd like to shut enemies down even further past {{Status|en name=Curse}}, you could try {{AR Equipment|en name=Battle between Swordsmith and Swordsman}}, which gives Krampus the chance to apply {{Status|en name=Remove Buff}} after he attacks, or {{AR Equipment|en name=Double Hero of the Holy Eve!}}, which gives Krampus a failsafe {{Status|en name=Guts}} in case he takes too much damage trying to trigger said {{Status|en name=Curse}}. | ||
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