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{{Transient icon|Gyumao|variant=Valentine}} is a support unit who gives numerous buffs to allies and is quite proficient at healing. Moving Gyumao bestows {{Status|en name=Nourishment}} and {{Status|en name=Acceleration}} to nearby teammates and {{Status|en name=Limit}} to those to his front and back, giving them nearly on-demand passive CP gain and a 1.5x to 3x attack modifier depending on their relative position to him. He also gives himself {{Status|en name=Tenacity}}, heals himself, and heals in a large 2x2 cross shape every time he’s moved, which helps him shrug off damage he may take by utilizing his skillset, and his role as an on-move support is further cemented by his expanded horizontal movement, which lets him serve as the team’s ferry. | {{Transient icon|Gyumao|variant=Valentine}} is a support unit who gives numerous buffs to allies and is quite proficient at healing. Moving Gyumao bestows {{Status|en name=Nourishment}} and {{Status|en name=Acceleration}} to nearby teammates and {{Status|en name=Limit}} to those to his front and back, giving them nearly on-demand passive CP gain and a 1.5x to 3x attack modifier depending on their relative position to him. He also gives himself {{Status|en name=Tenacity}}, heals himself, and heals in a large 2x2 cross shape every time he’s moved, which helps him shrug off damage he may take by utilizing his skillset, and his role as an on-move support is further cemented by his expanded horizontal movement, which lets him serve as the team’s ferry. | ||
Aside from his skills that trigger on-move, Gyumao can reliably inflict {{Status|en name=Oppression}} on enemies, which lets him stall, and is immune to {{Status|en name=Immobility}} and pushback, which helps with team positioning and supports his role as said ferry. His | Aside from his skills that trigger on-move, Gyumao can reliably inflict {{Status|en name=Oppression}} on enemies, which lets him stall, and is immune to {{Status|en name=Immobility}} and pushback, which helps with team positioning and supports his role as said ferry. His Charge is an All-range pulling attack which heals in a large 2x2 cross + 1 square around him per enemy hit, and due to him netting +40 CP per Phase start he’ll likely be firing off a Charge every other turn or so, which further boosts his healing capabilities. | ||
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