Difference between revisions of "Gyumao/Strategy"

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Added Valentine Gyumao to Gyumao/Strategy.
(Added Valentine Gyumao to Gyumao/Strategy.)
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''(This page is for Gyumao strategy guide. For the standard Gyumao page, click [[Gyumao|here]].)''
''(This page is for Gyumao strategy guide. For the standard Gyumao page, click [[Gyumao|here]].)''


==Overview==
==Overview==
===☆3/☆5 Gyumao===


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''


{{Transient icon|Gyumao}} brings certain powerful perks to the table. First off, he gives a very rare buff in the form of Fervor on demand (which is applied in unconventional ways otherwise), this makes him a very welcome asset to most parties (even as 3☆, if only for that) and a very slight form of CP battery. When the fun starts is once he gets his LB3, if you manage to time it with his Charge, you’ll unleash a mighty nuke that could possibly clean the entire enemy field besides Water enemies, they’ll be set up through Fear and Push if they survive as well. That’s not all either, his Charge gives him an almost illegal total of 3 buffs in the form of Guts, Accel and Fervor, though the last one won’t see much effect due to Charge’s general poor scaling, Fervor+Accel and his LB2 will get his Charge up quickly again, which gives you a handful of ways to abuse it. You can use him either as a Fervor-bot or emphasize on his Charge+LB3 as 5☆. Play with his strengths well and he’ll become a monster, but fail to do so and he’ll be hardly more than a buffbot.
{{Transient icon|Gyumao}} brings certain powerful perks to the table. First off, he gives a very rare buff in the form of Fervor on demand (which is applied in unconventional ways otherwise), this makes him a very welcome asset to most parties (even as 3☆, if only for that) and a very slight form of CP battery. When the fun starts is once he gets his LB3, if you manage to time it with his Charge, you’ll unleash a mighty nuke that could possibly clean the entire enemy field besides Water enemies, they’ll be set up through Fear and Push if they survive as well. That’s not all either, his Charge gives him an almost illegal total of 3 buffs in the form of Guts, Accel and Fervor, though the last one won’t see much effect due to Charge’s general poor scaling, Fervor+Accel and his LB2 will get his Charge up quickly again, which gives you a handful of ways to abuse it. You can use him either as a Fervor-bot or emphasize on his Charge+LB3 as 5☆. Play with his strengths well and he’ll become a monster, but fail to do so and he’ll be hardly more than a buffbot.
===☆4 Gyumao===
{{Transient icon|Gyumao|variant=Valentine}} is a support unit who gives numerous buffs to allies and is quite proficient at healing. Moving Gyumao bestows {{Status|en name=Nourishment}} and {{Status|en name=Acceleration}} to nearby teammates and {{Status|en name=Limit}} to those to his front and back, giving them a nearly on-demand 1.5x to 3x attack modifier and CP gain, depending on their relative position to him. He also gives himself {{Status|en name=Tenacity}}, heals himself, and heals in a large 2x2 cross shape every time he’s moved, which helps him shrug off damage he may take by utilizing his skillset, and his role as an on-move support is further cemented by his expanded horizontal movement, which lets him serve as the team’s ferry. 
Aside from his skills that trigger on-move, Gyumao can reliably inflict {{Status|en name=Oppression}} on enemies, letting him stall, and is immune to {{Status|en name=Immobility}} and pushback, which helps with team positioning and supports his role as said ferry. He also nets +40 CP per Phase start, and due to his CS being an All-range pulling attack which heals in a large 2x2 cross + 1 square around him per enemy hit, he’ll most likely be firing off a CS every other turn or so, further boosting his healing capabilities.




==Highlights==
==Highlights==
===☆3/☆5 Gyumao===


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Highlights is sufficiently modified.''
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Highlights is sufficiently modified.''
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- While his Charge sports so many effects, it’s very easy to misuse and needs proper timing with LB3 in order to nuke a map, Fervor won’t be approached due to its scaling effect, which Charges often can’t approach due to their lack of it.
- While his Charge sports so many effects, it’s very easy to misuse and needs proper timing with LB3 in order to nuke a map, Fervor won’t be approached due to its scaling effect, which Charges often can’t approach due to their lack of it.
===☆4 Gyumao===
'''Class:''' Team Support, Healer
'''Gameplay role:'''
'''Pros'''
+ Default, LB1 LB2 offers multiple nearly on-demand buffs, CP, and healing in a generous range around him.
+ LB1, LB2, LB3 lets him become a reliable pillar and ferry.
+ LB1 and Charge grants him a frequent, potent healing CS, which can pull in enemies for other front-line units.
'''Cons'''
- Although {{Status|en name=Nourishment}} and {{Status|en name=Acceleration}} last three turns each, most of Gyumao's support skillset requires him to be moved constantly.
- {{Transient icon|Gyumao|variant=Valentine}} does not bestow any of his offense-boosting buffs to himself, and as a result will be dealing only paltry damage. 


==Gameplay Role==
==Gameplay Role==


Gyumao is a caracter who is really useful on 5x4 and 5x6 map mostly because of his CS and his weapon who can reach easily the ennemies. On 3x6 map he is less powerful because we mostly need vertical range caracter and because slash caracter are more useful than long slash in this map because they inflige more damage and are enough range.
===☆3/☆5 Gyumao===
 
Gyumao is a character who is the most useful on 5x4 and 5x6 maps, mostly because of his All-range CS, and his weapon type which can easily reach enemies. On smaller maps, he has less of a use, as you'll probably want to use units with vertical range.


'''Offensive support'''
'''Offensive support'''
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Gyumao had exhauted who has 90% to touch an ennemie. Nevertheless it's not a good debuff but just a little plus. On the other hand, his CS give fear to all ennemis who is useful to avoid bad suprise, charge his CS for the next phase, kill the easily the ennemis and can be useful for the last man (or cow) situation.
Gyumao had exhauted who has 90% to touch an ennemie. Nevertheless it's not a good debuff but just a little plus. On the other hand, his CS give fear to all ennemis who is useful to avoid bad suprise, charge his CS for the next phase, kill the easily the ennemis and can be useful for the last man (or cow) situation.
===☆4 Gyumao===
'''Team Support'''
{{Transient icon|Gyumao|variant=Valentine}} serves the role of a support unit well, giving his teammates {{Status|en name=Nourishment}}, {{Status|en name=Acceleration}}, and {{Status|en name=Limit}} at reliable rates (boosting their attack, healing them, and giving them passive CP gain). That supportive role is only strengthened with his expanded movement and his resistance to enemy pushback, which allows him to also function as a very capable team ferry.
'''Healer'''
Per move, {{Transient icon|Gyumao|variant=Valentine}} heals himself and teammates in a large cross area. The wide range supplements his ability as a ferry; this healing combined with his {{Status|en name=Nourishment}} lets Gyumao easily heal other units from a distance after repositioning. In addition, Gyumao's Charge hits the entire enemy board, and per hit, Gyumao heals himself and his teammates in an even wider range. Both of these factors allow Gyumao to grant healing in most team formations and setups.


==Stats and Seed Usage==
==Stats and Seed Usage==


{{Transient stat table|Gyumao}}
{{Transient stat table|Gyumao}}
===☆3/☆5 Gyumao===


Gyumao's role is that he can be a glass cannon, a frontliner and an offensive support, so using HP seed, ATK seed and LV seed can be a good idea. For the skill seed he can be use but only his third skill can really enjoy and some other character can benefit more.
Gyumao's role is that he can be a glass cannon, a frontliner and an offensive support, so using HP seed, ATK seed and LV seed can be a good idea. For the skill seed he can be use but only his third skill can really enjoy and some other character can benefit more.
===☆4 Gyumao===
{{Transient icon|Gyumao|variant=Valentine}} benefits the most from Skill and HP Seeds. Many of his skills turn from nearly-guaranteed to fully-guaranteed with the additional 10% chance, and as a team support unit, he’ll need al the health he can get.


==Team Synergy==
==Team Synergy==
===☆3/☆5 Gyumao===


'''Caracter who has an offensive support other than fevor'''
'''Caracter who has an offensive support other than fevor'''
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At the exception of Beastman, Gyumao has nothing to reduce the attack ennemies.
At the exception of Beastman, Gyumao has nothing to reduce the attack ennemies.
===☆4 Gyumao===
'''Potent Attackers'''
{{Transient icon|Gyumao|variant=Valentine}} offers two relatively-rare offensive buffs, {{Status|en name=Nourishment}} and {{Status|en name=Limit}}, which easily stacks with additional buffs from other units, such as {{Status|en name=Ardor}}, {{Status|en name=Vigor}}, and {{Status|en name=Crit}}.
'''Damage Mitigation'''
While {{Transient icon|Gyumao|variant=Valentine}} offers notable healing, his sole means of defense is his own on-move {{Status|en name=Tenacity}}. As such, another unit who can provide more defenses for the team such as {{Transient icon|Triton}} would be recommended. 
'''Other Supports'''
{{Transient icon|Gyumao|variant=Valentine}} lacks the phase-start {{Status|en name=Crit}} that his vanilla form offers, so while he can use his Charge frequently, it’s not going to do very much damage by itself. Support units who can bolster his attack, such as {{Transient icon|Leanan Sidhe}} or {{Transient icon|Claude|variant=Christmas}} can be used in instances where you’d like him to nuke the enemy team.
==AR Equipment==
===☆3/☆5 Gyumao===
===☆4 Gyumao===
ARs that strengthen {{Transient icon|Gyumao|variant=Valentine}}'s supportive abilities are recommended. {{AR Equipment|en name=OJT: The Gyumao Way}} allows Gyumao to bestow {{Status|en name=Remove Debuff}} to the unit in front every time he’s moved. This works well with his base skillset, as the debuff removal aligns with the {{Status|en name=Nourishment}}, {{Status|en name=Acceleration}} and {{Status|en name=Limit}} that he normally grants.
Alternatively, CP-boosting ARs like {{AR Equipment|en name=Every Cloud Has a Silver Lining}} can be used for frequent Charges, as it grants an additional +10-20 CP each phase start and stacks with Gyumao’s innate +40 CP.


==Checks and Counters==
==Checks and Counters==
===☆3/☆5 Gyumao===


'''Example counter'''
'''Example counter'''


Example description
Example description
===☆4 Gyumao===
'''Movement Restriction'''
Moving {{Transient icon|Gyumao|variant=Valentine}} is the only way to utilize most of his skillset; as such, if he gets afflicted with a movement-blocking debuff such as {{Status|en name=Fear}} or {{Status|en name=Paralysis}}, his supportive abilities are completely nullified.


==Teambuilding Options==
==Teambuilding Options==
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''


=== Nuclear Clock===
=== Nuclear Clock===
{{Team:Nuclear Clock}}
{{Team:Nuclear Clock}}


==Gameplay examples==
==Gameplay examples==