Difference between revisions of "Shino/Strategy"

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==Overview==
==Overview==
{{Status|en name=Ardor}}
===☆3 Shino===
===☆3 Shino===
{{Companion icon|Shino}} at 3☆ is a very poor unit. His kit provides a mix of personal sustain and defense with a bit of team support added in. Due to his  {{Attribute|Infernal}} element he is unable to capitalize on his increased defenses as he takes 1.5x damage innately and because he has no buffs to his own ATK, he merely does middling damage from being Infernal. His sustain is also too low to be effective at keeping him alive due to his aforementioned poor defense. His range being {{Weapon|Slash}} means he absolutely must be on the frontlines which puts him at even more risk of taking large amounts of damage.
{{Companion icon|Shino}} at 3☆ is a very poor unit. His kit provides a mix of personal sustain and defense with a bit of team support added in. Due to his  {{Attribute|Infernal}} attribute he is unable to capitalize on his increased defenses as he takes 1.5x damage innately and because he has no buffs to his own ATK, he merely does middling damage from being {{Attribute|Infernal}}. His sustain is also too low to be effective at keeping him alive due to his aforementioned poor defense. His range being {{Weapon|Slash}} means he absolutely must be on the frontlines which puts him at even more risk of taking large amounts of damage.


===☆5 Shino===
===☆5 Shino===
At first glance, 5☆ Shino has a similar kit to his 3☆, with the initial major difference being a longer range of {{Weapon|Thrust}} giving him some flexibility and safety and he gains CP on hit letting him charge up his CS faster. He also gains increased defense against {{Weapon|Slash}} attacks. Unfortunately these traits don't do much to mitigate the flaws that his 3☆ card has since he still doesn't provide his own attack buff, so he is unable to inflict much damage without significant help.
At first glance, 5☆ Shino has a similar kit to his 3☆, with the initial major difference being a longer range of {{Weapon|Thrust}} giving him some flexibility and safety and he gains CP on hit letting him charge up his CS faster. He also gains increased defense against {{Weapon|Slash}} attacks. Unfortunately these traits don't do much to mitigate the flaws that his 3☆ card has since he still doesn't provide his own attack buff, so he is unable to inflict much damage without significant help.


Shino has a unique skill evolution, however, which changes his [[Blood of the Beast]] skill into [[Head Hunter]]. This gives him the ability to inflict {{Status|en name=Countdown}} and a 4x damage modifier to enemies with Countdown on them including the same attack he applies {{Status|en name=Countdown}} with. This gives Shino a much needed boost in damage as it allows him to deal out {{Status|en name=Crit}} level damage at a reliable rate. However, Shino can only apply Countdown for the first turn with his regular attacks so he must rely on allies or his CS beyond that.  
However, 5☆ Shino has a unique skill evolution which changes his [[Blood of the Beast]] skill into [[Head Hunter]]. This gives him the ability to inflict {{Status|en name=Countdown}} and a 4x damage modifier to enemies with {{Status|en name=Countdown}} on them including the same attack he applies {{Status|en name=Countdown}} with. This gives Shino a much needed boost in damage as it allows him to deal out {{Status|en name=Crit}} level damage at a reliable rate. However, Shino can only apply {{Status|en name=Countdown}} for the first turn with his regular attacks so he must rely on allies or his CS beyond that.  


===☆5 Valentine Shino===
===☆5 Valentine Shino===
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'''Class:''' Sustain Bruiser
'''Class:''' Sustain Bruiser


'''Pros:'''
'''Pros'''


+ [[Flowerer]] gives his allies {{Status|en name=ATK Up}} on phase start which is a long lasting and uncommon buff.
+ [[Flowerer]] gives his allies {{Status|en name=ATK Up}} on phase start which is a long lasting and uncommon buff.
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+ Guaranteed {{Status|en name=Guts}} on phase start ensuring that Shino will live for at least one turn.
+ Guaranteed {{Status|en name=Guts}} on phase start ensuring that Shino will live for at least one turn.


+ ☆5 Shino is able to inflict high damage with [[Head Hunter]] at a reliable rate of 90% (without Skill Seeds) by inflicting {{Status|en name=Countdown}}to enemies he attacks. Combined with Thrust's good damage multiplier and his Infernal element he can deal fairly high damage.
+ ☆5 Shino is able to inflict high damage with [[Head Hunter]] at a reliable rate of 90% (without Skill Seeds) by inflicting {{Status|en name=Countdown}} to enemies he attacks. Combined with Thrust's good damage multiplier and his Infernal element he can deal fairly high damage.


+ ☆5 Shino's CS also inflicts {{Status|en name=Countdown}}and benefits from [[Head Hunter]]'s damage buff allowing his CS to do extremely high damage.
+ ☆5 Shino's CS also inflicts {{Status|en name=Countdown}} and benefits from [[Head Hunter]]'s damage buff allowing his CS to do extremely high damage.


+ {{Status|en name=Countdown}} ensures that even if his target does not die from his attack that they will be left with extremely low HP from the high damage {{Status|en name=Countdown}} deals.
+ {{Status|en name=Countdown}} ensures that even if his target does not die from his attack that they will be left with extremely low HP from the high damage {{Status|en name=Countdown}} deals.
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'''Cons'''
'''Cons'''


- Becomes crippled if he is not moved or unable to be moved as most of Valentines Shino's utility (specifically his {Status|en name=Tenacity}} and {Status|en name=Limit}}) activate on move.
- Becomes crippled if he is not moved or unable to be moved as much of Valentines Shino's utility (specifically his {{Status|en name=Tenacity}} and {{Status|en name=Limit}}) activate on move.


- His need to be constantly moved limits the team compositions he can fit into.
- His need to be constantly moved limits the team compositions he can fit into.
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