Difference between revisions of "Lv"

30 bytes removed ,  19:01, 16 February 2019
m
Updated maximum level information.
(ignoring the steep curve from 80 to 81)
m (Updated maximum level information.)
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Matching energies yields a 20% increase in XP gains (example: Moritaka, {{Attribute|Water}}, gains more XP using {{Attribute|Water}} XP Stars than other colored XP stars). {{Attribute|All}} {{Item|XP star}}s also can be substituted for energy-matching gains.
Matching energies yields a 20% increase in XP gains (example: Moritaka, {{Attribute|Water}}, gains more XP using {{Attribute|Water}} XP Stars than other colored XP stars). {{Attribute|All}} {{Item|XP star}}s also can be substituted for energy-matching gains.


Currently, the highest level is 73 through the use of {{Item|Level Seed}}s for a {{Star|5}} unit. Theoretically, the highest level is 80.
Currently, the highest achievable level is 80 through the use of {{Item|Level Seed}}s on a {{Star|5}} unit.
=XP Star Curves=
=XP Star Curves=
Unlike {{Item|Skill Up}}s, there isn't necessarily a convenient series of leveling, especially with random boosts being thrown in. Below is a chart detailing how many {{Star|4}} {{Item|XP Star}}s required to reach [[Limit Break|Limits]] per rarity, and to the right is a table showing the amount of XP each {{Item|XP Star}} yields per rarity.
Unlike {{Item|Skill Up}}s, there isn't necessarily a convenient series of leveling, especially with random boosts being thrown in. Below is a chart detailing how many {{Star|4}} {{Item|XP Star}}s required to reach [[Limit Break|Limits]] per rarity, and to the right is a table showing the amount of XP each {{Item|XP Star}} yields per rarity.