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| <includeonly>{{#vardefine:effect name| | | <includeonly><onlyinclude>[[Category:Page that needs attention]]{{{Status|{{Full-width to Half-width| {{{1}}} }}}}</includeonly></onlyinclude> |
| {{#switch:{{Full-width to Half-width| {{{1}}} }}
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| | CT | クリティカル = Critical
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| | CT+ | クリティカル+ = Critical+
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| | CT++ | CT++ | クリティカル++ = Critical++
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| | 攻撃強化 = Attack Up
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| | 剛力 = Herculean Strength
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| | 闘志 = Fighting Spirit
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| | 激怒 = Rage
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| | 暴走 = Berserk
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| | 連撃 = Barrage
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| | 弱体無効 = Status Barrier
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| | 弱体反射 = Status Reflector
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| | 防御強化 = Defense Up
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| | 守護 = Protection
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| | 金剛 = Diamond
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| | 頑強 = Stubborn
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| | 無窮 = Unbounded
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| | 熱情 = Fervor
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| | 回避 = Evasion
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| | 回復 = Heal
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| | HP小回復 = Small HP Recovery
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| | HP大回復 = Big HP Recovery
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| | HP回復 = HP Recovery
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| | HP増加 = HP Increase
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| | 祝福 = Blessing
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| | 再生 = Regeneration
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| | 加速 = Acceleration
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| | 閃き = Insight
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| | 崩し = Crushed
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| | 奮起 = Encouragement
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| | 根性 = Guts
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| | 火傷 = Burn
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| | 毒 = Poison
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| | 猛毒 = Deadly Poison
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| | 呪い = Curse
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| | 幻惑 = Bewitched
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| | 弱点 = Weakness
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| | 凍結 = Frozen
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| | マヒ = Paralysis
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| | 恐怖 = Fear
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| | 魅了 = Charm
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| | 束縛 = Bind
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| | 威圧 = Intimidated
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| | 告死 = Omen
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| | 聖油 = Holy Oil
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| | 烙印 = Branded
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| | 強化解除 | 強化単体解除 = Purge
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| | 弱体解除 | 弱体単体 | 弱体単体解除 = Cleanse
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| | 弱体全解除 = All Cleanse
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| | CP増 | CP増加 = Increase CP
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| | CP大増 = Great CP Increase
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| | CP激増 = CP Charge
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| | CP小増 = Small CP Increase
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| | 不動 = Immobile
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| | 憑依 = Possessed
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| | 引き寄せ = Attract
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| | S封印 | S封印 | スキル封印 = Skill Seal
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| | C封印 | C封印 | CS封印 | チャージスキル封印 = Charge Skill Seal
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| | 二重封印 = Double Seal
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| | 集中 = Concentration
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| | 極限 = Limit <!-- temporary name, please change if unsuitable -->
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| | 強化無効 = Nullify buff
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| | 妨害 = Obstruction
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| | HPCP激減 = Severe HP + CP Down
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| | 即死 = Instant Death
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| | HP激減 = Severe HP Down
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| | CP激減 = Severe CP Down
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| | CP減少 = Small CP Down
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| | CP減 = CP Down
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| | HP減 = HP Down
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| | HP減少 = Small HP Down
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| | 基礎ATK減 = Base ATK Down
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| | 吹き飛ばし = Blowback
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| | ランダム吹き飛ばし = Random Blowback
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| | 係留 = Anchored
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| | 脱力 = Exhausted
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| | 強化単体奪取 = Buff Snatch
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| | 移動不能になる状態異常を無効 = Nullify: Movement Locks
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| | 横移動力増加 = Increase Horizontal Movement
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| | 移動力増 = Increase Vertical Movement
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| | 全移動力増加 | 全方向移動力増加 = Increase Omnidirectional Movement
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| | ダメージ無効 = Nullify: Damage
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| | 固定 = Immobile
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| |#default = [[Template:Status effect|{{{1}}}]]
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| }}
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| }}{{#vardefine:effect description|
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| {{#switch:{{{1|}}} | |
| | CT | クリティカル = inflicted damage x2.0~4.0 for 1 turn
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| | CT++ | CT++ | クリティカル++ | クリティカル++ = inflicted damage x3.0~6.0 for 1 turn
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| | クリティカル+ = inflicted damage x2.5~5 for 1 turn
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| | 攻撃強化 = inflicted damage x1.1~2.2 for 4 turns
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| | 剛力 = inflicted damage x1.15~2.3 for 4 turns
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| | 闘志 = inflicted damage x1.2~2.4 for 3 turns
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| | 激怒 = inflicted/received damage x1.25~2.5 for 2 turns
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| | 暴走 = inflicted/received damage x1.3~2.6 for 4 turns
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| | 防御強化 = received damage x0.9~0.45 for 4 turns
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| | 守護 = received damage x0.9~0.45 for 1 turn
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| | 金剛 = received damage x0.9~0.45 for 4 turns
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| | 頑強 = received damage x0.9~0.45 for 1 turn
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| | 回避 = received damage x0.01~0.005 for 1 turn
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| | 回復 = Heals a character by a certain amount. The amount varies depending on the skill.
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| | 祝福 = 300~600 HP recovery every turn for 4 turns
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| | 再生 = 400~800 HP recovery every turn for 4 turns
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| | HP小回復 = ??~?? HP recovered
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| | HP大回復 = ??~?? HP recovered
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| | HP回復 = ??~?? HP recovered
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| | HP増加 = ?? HP recovered or increased?
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| | 加速 = CP+8 every turn for 3 turns
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| | 奮起 = CP+10 every turn for 1 turn
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| | 弱点 = received damage x1.2~2.4 1 turn
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| | 根性 = survive lethal blow with 1 HP for 5 turns or until taking a lethal blow
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| | 火傷 = take 303~600 damage every turn for 5 turns
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| | 毒 = take 101~200 damage every turn for 5 turns
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| | 猛毒 = take 201~400 damage every turn for 5 turns
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| | 呪い = inflicted damage x0.8~0.4 for 5 turns
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| | 幻惑 = inflicted damage x0.7~0.35 for 3 turns
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| | 凍結 = received damage x1.1~2.2 and take 202~400 damage every turn for 4 turns
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| | マヒ = unable to move and inflicted damage x0.9~0.45 for 4 turns
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| | 恐怖 = unable to move and CP-10 every turn for 5 turns
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| | 魅了 = unable to attack for 3 turns
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| | 熱情 = inflicted damage x1.2~2.4 and CP Increase for 2 turns
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| | 崩し = unable to move and take increased damage (x1.2~x2.4) for 2 turns
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| | 束縛 = unable to trigger skills and inflicted damage x0.9~0.45 for 4 turns
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| | 威圧 = unable to move for 2 turns
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| | 告死 = receive 10100~20000 damage at the end of the turn for 2 turns
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| | 聖油 = received damage x0.85~0.425 and 151~300 HP recovery for 2 turns
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| | 閃き = increases activate rate of skills by +10% for 2 turns
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| | 烙印 = received damage x1.15~x2.3 and 150~300 HP damage for 3 turns
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| | 強化解除 | 強化単体解除 = Removes 1 status buff from afflicted target
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| | 弱体解除 | 弱体単体 | 弱体単体解除 = Removes 1 status debuff from target
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| | 弱体全解除 = Removes all status debuffs from target
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| | CP増加 = Increases CP of a character by a certain amount. The amount varies depending on the skill.
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| | CP大増 = Increases CP of a character by a certain amount. The amount varies depending on the skill.
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| | CP激増 = Fills CP
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| | CP小増 = Small CP Increase
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| | 不動 = Unable to move and increase CP for 3 turns
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| | S封印 | スキル封印 = unable to trigger skills for 5 turns
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| | C封印 | CS封印 | チャージスキル封印 = unable to trigger charge skill for 3 turns
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| | 二重封印 = unable to trigger skills and charge skill for 2 turns
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| | 無窮 = inflicted damage x1.3~x2.6 and 404~800 HP damage for 1 turn
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| | 連撃 = decrease damage dealt x0.6 but attack twice for 2 turns
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| | 弱体無効 = blocks a negative status debuff once
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| | 弱体反射 = reflects a negative status debuff back to the attacker once
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| | 憑依 = Reverses attack range and enables friendly fire
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| | 引き寄せ = Forced to move towards enemy
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| | 集中 = Increase skill activation rate by 10% and attack up for 2 turns
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| | 極限 = Increase damage x1~x2 and further increase damage dealt as HP approaches 0 (x1~x2) for 1 turn
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| | 強化無効 = block a positive buff once
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| | 妨害 = reduces activation rate of skills by 15% for 2 turns
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| | 即死 = Deals 1000000 damag
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| | HPCP激減 = HP reduced from 500~1000 + CP reduced
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| | HP激減 = HP reduced from 500~1000
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| | CP激減 = CP reduced from 8~16
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| | CP減少 = CP reduced
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| | CP減 = CP reduced
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| | HP減 = HP reduced
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| | 基礎ATK減 = Base ATK Reduced
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| | 吹き飛ばし = Knocks unit away from attacker
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| | 係留 = Nullify blowbacks
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| | 脱力 = -10 Skill activation rate and -10 CP decrease for 2 turns
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| | 強化単体奪取 = Removes a buff from target, gives buff to caster
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| | 移動不能になる状態異常を無効 = Nullifies all movement locks | |
| | 全移動力増加 | 全方向移動力増加 = Increase omnidirectional movement
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| | ダメージ無効 = nullifies damage
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| |#default = {{Status description|{{#var:effect name}}}}
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| }}
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| }}{{#vardefine:effect jp-name|{{#switch:{{{1|}}}
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| |クリティカル = CT
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| |クリティカル+ = CT+
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| |クリティカル++ = CT++
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| |弱体全解除 = 全弱解除
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| | 強化解除 | 強化単体解除 = 強化解除
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| | CP増 | CP大増 | CP増加 | CP増 | CP増 | CP大増 | CP激増 | CP激増 | CP激減 | CP減少 | | CP激減 CP減少 | CP小増 = CP増加
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| | HP小回復 | HP小回復 | HP小回復 | HP大回復 | HP回復 | HP激減 | HP減少 | 即死 = 回復
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| | S封印 | S封印 | スキル封印 = S封印
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| | C封印 | C封印 | CS封印 | CS封印 | チャージスキル封印 = CS封印
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| | 強化単体奪取 = 強化単体複製
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| | 強化解除 | 強化単体解除 = 強化単体解除
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| | 全方向移動力増加 | 全移動力増加 = 全方向移動力増加
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| | 弱体単体解除 = 弱体解除
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| | #default = {{{1|}}}
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| }}}}{{#switch:{{{format|}}}
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| | parentheses = {{#var:effect name}} ({{#var:effect description}})
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| | only = {{ucfirst:{{#var:effect description}}}}.
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| | none = {{#var:effect name}}
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| | alt
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| |#default = {{Status icon|{{#var:effect jp-name}}}}<abbr title="{{#var:effect description}}">{{#var:effect name}}</abbr>
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| }}</includeonly><noinclude>
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| == Description == | | == Description == |
| | | This template is a legacy template. Please avoid manually invoking. |
| This templates translates Japanese status effects into English and optionally adds the status description as on-hover text. | |
| | |
| == Usage ==
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| <pre>{{Status effect
| |
| |<effect>
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| | format =
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| }}</pre>
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| | |
| === Parameters ===
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| | |
| ; effect : The status effect in Japanese.
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| ; format : Formatting for the description. ''alt'' displays it as on-hover text, ''parentheses'' displays it after the effect name in parentheses, ''only'' display only the description, ''none'' doesn't display the description. Defaults to ''alt''.
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| | |
| == Examples ==
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| | |
| <pre>{{Status effect|マヒ}}
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| </pre>
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| {{Status effect|マヒ}}
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| <pre>{{Status effect|束縛|format=none}}
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| </pre>
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| {{Status effect|束縛|format=none}}
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| <pre>{{Status effect|凍結|format=parentheses}}
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| </pre>
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| {{Status effect|凍結|format=parentheses}}
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| <pre>{{Status effect|防御強化|format=only}}
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| </pre>
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| {{Status effect|防御強化|format=only}}
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| | |
| == Maintenance ==
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| | |
| === Adding A New Effect ===
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| * Add a new status effect by inserting name as well as description it into the template before each <code>#default</code>.
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|
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|
| [[Category:Formatting templates]] | | [[Category:Formatting templates]] |
| </noinclude>
| |