![](https://api.housamo.xyz/housamo/api/spread/png/?ov=0&oh=0&h=0&v=0&d=0&s=0&filename=asset.png) Hidden Island Monster |
JP Name |
秘島に生きる怪物 |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Blessing+300~600HP/turn for 4 turns (Buff) to self |
Proc Chance |
50% |
|
![](https://api.housamo.xyz/housamo/api/spread/png/?ov=0&oh=0&h=0&v=0&d=0&s=0&filename=asset.png) Hidden Island Monster |
JP Name |
秘島に生きる怪物 |
Trigger timing |
When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
50% |
This is an additional effect |
|
![](https://api.housamo.xyz/housamo/api/spread/png/?ov=0&oh=0&h=0&v=0&d=0&s=0&filename=asset.png) Hidden Island Monster |
JP Name |
秘島に生きる怪物 |
Trigger timing |
When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Blessing StrengtheningWhile user has Blessing: +30% skill activation rate for 999 turns (Irremovable Buff) to self |
Proc Chance |
50% |
This is an additional effect |
|
![](https://api.housamo.xyz/housamo/api/spread/png/?ov=0&oh=0&h=0&v=0&d=0&s=0&filename=asset.png) Hidden Island Monster |
JP Name |
秘島に生きる怪物 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self |
Proc Chance |
50% |
This is an additional effect |
|
![](https://api.housamo.xyz/housamo/api/spread/png/?ov=-1&oh=0&h=0&v=1&d=0&s=0&filename=asset.png) Hidden Island Monster |
JP Name |
秘島に生きる怪物 |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to hit units and enemies in a 3-square vertical line around the back of them![](https://api.housamo.xyz/housamo/api/spread/png/?ov=1&oh=-0&h=0&v=1&d=0&s=0&filename=asset.png) |
Proc Chance |
35% |
This is an additional effect |
|
![](https://api.housamo.xyz/housamo/api/spread/png/?ov=0&oh=0&h=2&v=2&d=1&s=0&filename=asset.png) Hidden Island Monster |
JP Name |
秘島に生きる怪物 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
30% |
This is an additional effect |
|
![](https://api.housamo.xyz/housamo/api/spread/png/?ov=0&oh=0&h=2&v=2&d=1&s=0&filename=asset.png) Hidden Island Monster |
JP Name |
秘島に生きる怪物 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Advantage vs DarknessAcquire skill for 2 turns: [Attack Modifier] Deal 1.5x damage to Darkness-affected enemies (Irremovable Buff) to self and allies in a 2-square diamond radius around self![](https://api.housamo.xyz/housamo/api/spread/png/?ov=0&oh=0&h=2&v=2&d=1&s=0&filename=asset.png) |
Proc Chance |
30% |
This is an additional effect |
|
![](https://api.housamo.xyz/housamo/api/spread/png/?ov=2&oh=0&h=0&v=1&d=0&s=0&filename=asset.png) Hidden Island Monster |
JP Name |
秘島に生きる怪物 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Attract enemies in Shot range by 2 squares |
Proc Chance |
50% |
This is an additional effect |
|
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