Summertime Fisher |
JP Name |
陸釣りの夏男 |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in Thrust range |
Proc Chance |
45% |
|
Summertime Fisher |
JP Name |
陸釣りの夏男 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in Thrust range |
Proc Chance |
45% |
This is an additional effect |
|
Summertime Fisher |
JP Name |
陸釣りの夏男 |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Arousal+10CP/turn for 1 turn (Buff) to allies 2 squares to the left and right of self |
Proc Chance |
40% |
This is an additional effect |
|
Summertime Fisher |
JP Name |
陸釣りの夏男 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Arousal+10CP/turn for 1 turn (Buff) to allies 2 squares to the left and right of self |
Proc Chance |
40% |
This is an additional effect |
|
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher