Tick-Tock Man |
JP Name |
チクタクマン |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Glint+10% skill activation rate for 2 turns (Buff) to self |
Proc Chance |
30% |
|
Tick-Tock Man |
JP Name |
チクタクマン |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(If HP > 30%) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemies on the entire board |
Proc Chance |
45% |
This is an additional effect |
|
Tick-Tock Man |
JP Name |
チクタクマン |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(If HP > 30%) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemies on the entire board |
Proc Chance |
45% |
This is an additional effect |
|
Tick-Tock Man |
JP Name |
チクタクマン |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(If HP < 11%) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to self and allies on the entire board |
Proc Chance |
100% |
This is an additional effect |
|
Tick-Tock Man |
JP Name |
チクタクマン |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(If HP < 11%) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to self and allies on the entire board |
Proc Chance |
100% |
This is an additional effect |
|
Tick-Tock Man |
JP Name |
チクタクマン |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
50% |
This is an additional effect |
|
Tick-Tock Man |
JP Name |
チクタクマン |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(If HP < 11%) Apply Madness StrengtheningWhile user has Madness: ATK Up by 8x for 1 turn (Irremovable Buff) to self and allies on the entire board |
Proc Chance |
50% |
This is an additional effect |
|
Tick-Tock Man |
JP Name |
チクタクマン |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(If HP < 11%) Apply Madness StrengtheningWhile user has Madness: ATK Up by 8x for 1 turn (Irremovable Buff) to self and allies on the entire board |
Proc Chance |
50% |
This is an additional effect |
|
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