Golem Commander |
JP Name |
ゴーレムの命令者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemies at the 2nd square in front of self |
Proc Chance |
50% |
|
Golem Commander |
JP Name |
ゴーレムの命令者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
50% |
This is an additional effect |
|
Golem Commander |
JP Name |
ゴーレムの命令者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 3 turns. (Buff) to enemies at the 2nd square in front of self |
Proc Chance |
50% |
This is an additional effect |
|
Golem Commander |
JP Name |
ゴーレムの命令者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
50% |
This is an additional effect |
|
Golem Commander |
JP Name |
ゴーレムの命令者 |
Trigger timing |
Defense ModifierAll modifiers stack with each other. |
Effect |
Take 0.7x damage from All-ranged enemies |
Proc Chance |
100% |
This is an additional effect |
|
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