[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turn 1) Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self (Total turn 2) Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self (Total turn 3) Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self (Total turn 4) Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self (Total turn 5) Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self (Total turn 6) Apply Weapon Change (Slash)Changes the unit's weapon type to Slash-ranged for 1 turn. (Buff) to self / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units / 35~70%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Dragonborn enemies Deal 1.5x damage to 竜を継ぐ者ダミー敵専用 enemies / 100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemiesin a 2-square diamond radius around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemiesin a 2-square diamond radius around self / 45~90%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 14 statuses
/ 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Resist 9 statuses
/ 50~100% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]-3000~-6000 HP to enemiesin a 2-square diamond radius around self / 50~100%
"A mischievous Transient from Yggdrasil, this young boy simply cannot take good care of his possessions or his affairs. Back in Yggdrasil, Beowulf was supposed to become the king of legends, to be lauded by vikings of all stripes, but here in Tokyo, he clings to his boyhood, hoping to enjoy battles for time immemorial. He is particularly fond of fighting powerful dragons, for which his trusty companion, a young fire dragon named Wyrm, makes the perfect partner. Destiny aside, Beowulf is too young to fully understand what qualities make a worthy king, but that hardly matters to him. Thanks to his Role, he is fated to go down while slaying one of those dragons he enjoys fighting. This fate is the result of unique circumstances in the relationship between Tokyo and his home world of Yggdrasil. Having been squeezed out of that world, he finds himself temporarily bestowed with what can only be described as ""all"" attributes. Beowulf is committed to his immaturity and dislikes his more cunning elders, but people who befriend dragons and old kings who regain their youth definitely pique his interest."
Translated from Japanese
Transfer student (sic) said to have come from the world of Yggdrasil. He's a naughty boy who treats things extremely roughly. In his home world he is supposed to be a legendary king among the vikings' beliefs, but now as the eternal boy he is, all he wishes for is to battle on for forever. He especially likes fighting against powerful dragons, and he's brought along a firedrake friend named Wyrm that he fights with. As a kid he isn't the king's vessel, so he doesn't really understand the nature of being a king. His role has also fated him to go down together in battle with a dragon. Beowulf being the way he is now in Tokyo is due to unique circumstances with Yggdrasil. As someone locked out to the exterior of the world, Beowulf barely carries the All property. His setting himself to be inexperienced might be why he does so terribly with the cunning and crafty. He shows sympathy when facing people with circumstances similar to his own like being a rejuvenated old king or being accompanied by a dragon.
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turn 1) Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 1 turn. (Buff) to self (Total turn 2) Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 1 turn. (Buff) to self (Total turn 3) Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 1 turn. (Buff) to self (Total turn 4) Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 1 turn. (Buff) to self (Total turn 5) Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 1 turn. (Buff) to self (Total turn 6) Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 1 turn. (Buff) to self / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turn 1) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self (Total turn 2) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self (Total turn 3) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self (Total turn 4) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self (Total turn 5) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self (Total turn 6) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units and enemiesbehind them / 35~70%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 2x damage to Dragonborn enemies Deal 2x damage to 竜を継ぐ者ダミー敵専用 enemies / 100% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 25~50% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemiesin a 2-square diamond radius around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemiesin a 2-square diamond radius around self / 45~90%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 14 statuses
/ 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Resist 9 statuses
/ 50~100% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]-3000~-6000 HP to enemiesin a 2-square diamond radius around self Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to alliesin a 2-square diamond radius around self / 50~100%
Deal 2x damage to Burn-300~-600HP/turn for 5 turns (Debuff)-affected enemies + Burn (Stackable 1)-300~-600HP/turn for 5 turns (Debuff) (x2) + Burn (Stackable 2)-300~-600HP/turn for 5 turns (Debuff) (x2) + Burn (Stackable 3)-300~-600HP/turn for 5 turns (Debuff) (x2) + Burn (Stackable 4)-300~-600HP/turn for 5 turns (Debuff) (x2) + Burn (Stackable 5)-300~-600HP/turn for 5 turns (Debuff) (x2) + Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self + Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units
"Beowulf carries a lion's share of valuable Swords at his waist which are Sacred Artifacts, but he takes such poor care of them that they often break. His fate has been prophesied, and he wants nothing to do with it. When his homeland of Yggdrasil ends, he is supposed to grow a white beard and become humanity's king in the age that follows. To his joy, however, a certain theatrical criminal made sure that such an age would never come. The world of Yggdrasil was placed in an infinite loop so that time would turn back when it met the twilight of its days, and here in Tokyo, Beowulf will remain eternally youthful. The young fire dragon Wyrm is a constant companion and friendly fighting partner, only it doesn't share those same sentiments. Whenever it lunges at Beowulf, the young viking perceives it as a playful gesture and tackles it to the ground in kind—a reaction which Wyrm appears to enjoy for reasons of its own. A reptile tamer from a certain guild often watches them from the shadows, quietly fuming with jealousy that anyone who abuses his lizard so could be allowed the privilege of such a fine specimen's company. Beowulf himself is a member of the Game Masters presiding over Tokyo's Game. As such, he is also granted the special privilege of concurrent membership in one of the other guilds."
Translated from Japanese
Beowulf has many treasure sword Sacred Artifacts hanging from his waist, but since he doesn't take good care of them, he tends to break them. In the age that comes after Yggdrasil's ruin, Beowulf is meant to become an old human king, but thanks to a certain theatrical criminal that time will never come for eternity. When the Twilight of the World comes to Yggdrasil, so does the reverting loop of time. That results in Beowulf not aging in Tokyo. He sees the ever-present firedrake child Wyrm as his battle buddy, but Wyrm's feelings towards him are different from friendship. Beowulf sees them as playing around and always pins them down, yet Wyrm seems to highly enjoy that. The reptile tamer of a certain guild seems to be jealous as he tells him to stop bullying the little lizard. In the Tokyo game, Beowulf is said to be part of the Game Masters, which grants him administrative privileges and the ability to be in another guild concurrently.
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I kinda respect him because he can duel 1-1 with Christine by himself ( and nearly win if Ahura not show up first ) and not long enough after that he can still 1-1 with Hastur too! and kinda it's an even fight.
Now he was first characters 4 star unit that limited and with his strength he well suited to Game Master (and I hope he can join other guild like Berserkers, just predict from his personality ) maybe in future he will have time to shine.
I don't really understand why everyone is being such bitches about this one. Maybe its just one anon dude writing the same things over and over again lol
On today's episode, the Housamo fandom once again finds out that their favorite artist has drawn content they would deem "problematic," or are mutuals with people who do.
>>16492
I dont think he is back, this must an old unit that he did back in the early days. That must be why it is a "limited" unit 'cause it will never have a variant
I kinda like him he give me feel about shonen energy Happy go Lucky, rude dumb stubborn and funny but in fact this kind of characters always have pure heart inside.
If I gained a nickel for every old warrior with a dragon companion that has a weird relationship with them, I'd have two nickels, which isn't a lot but it's weird that it happened twice.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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