Neck Holding Host |
JP Name |
首をつなぐホスト |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
周囲1マスに「移動フェーズ終了後(CP100の時)自身に熱情付与」する状態を付与 |
Proc Chance |
50% |
|
Neck Holding Host |
JP Name |
首をつなぐホスト |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Hidden: 周囲1マスに移動フェーズ終了後熱情付与 |
Proc Chance |
50% |
This is an additional effect |
|
Neck Holding Host |
JP Name |
首をつなぐホスト |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
周囲1マスに頑強付与 |
Proc Chance |
45% |
This is an additional effect |
|
Neck Holding Host |
JP Name |
首をつなぐホスト |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
自身にHP減少 |
Proc Chance |
100% |
This is an additional effect |
|
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher