Last Laugh Trickster |
JP Name |
断末魔のトリックスター |
Trigger timing |
Defense ModifierAll modifiers stack with each other. |
Effect |
Take 0.1x damage from All-ranged enemies |
Proc Chance |
100% |
|
Last Laugh Trickster |
JP Name |
断末魔のトリックスター |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in Magic range |
Proc Chance |
40% |
This is an additional effect |
|
Last Laugh Trickster |
JP Name |
断末魔のトリックスター |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in Magic range |
Proc Chance |
40% |
This is an additional effect |
|
Last Laugh Trickster |
JP Name |
断末魔のトリックスター |
Trigger timing |
When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-10000~-20000 HP to enemies on the entire board |
Proc Chance |
50% |
This is an additional effect |
|
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