One Night Stander |
JP Name |
ワンナイトラバー |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
40% |
|
One Night Stander |
JP Name |
ワンナイトラバー |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-6~-12 CP to hit units, steal 100% of decreased CP |
Proc Chance |
40% |
This is an additional effect |
|
One Night Stander |
JP Name |
ワンナイトラバー |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply CharmCannot attack for 3 turns (Debuff) to hit units |
Proc Chance |
30% |
This is an additional effect |
|
One Night Stander |
JP Name |
ワンナイトラバー |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply CharmCannot attack for 3 turns (Debuff) to enemies at the 2nd square in front of self |
Proc Chance |
30% |
This is an additional effect |
|
One Night Stander |
JP Name |
ワンナイトラバー |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply CharmCannot attack for 3 turns (Debuff) to enemies at the 2nd square in front of self |
Proc Chance |
30% |
This is an additional effect |
|
One Night Stander |
JP Name |
ワンナイトラバー |
Trigger timing |
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status. |
Effect |
EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) (x100) |
Proc Chance |
100% |
This is an additional effect |
|
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